When Multiversus (open beta version) first launched, it quickly became a favorite among gamers for its unique blend of characters and engaging gameplay. However, the initial release had its flaws, which left room for improvement. While the game could have handled balancing issues and technical problems in regular updates, the real issue was a lack of new content.
Key Takeaways
- Multiversus has returned after a year-long break, addressing balancing issues and adding new content to enhance the gameplay experience.
- The new character roster with prospects of new characters with upcoming updates is a good thing to diversify the game and attract more players.
- The introduction of PvE mode offers new missions, minigames, and co-op opportunities making the game more accessible and providing a good opportunity for beginners to master the basics.
- Addressing previous criticisms about floaty and weightless combat, the new and improved combat mechanics have made the gameplay more responsive and balanced.
- The only concern now is the increase in microtransactions which could potentially limit the game’s success and player satisfaction.
Player First Games decided to put it in sleep mode for almost a year after they couldn’t handle the community feedback and loss of players (dropped from ~100,000 to ~1000 active players). Now, fulfilling their promise, they are back online.
The rerelease has not only solved many issues but also introduced new features and enhancements that seem to be a promising restart. After I got my hands on the free-to-play version and tried it for a few hours, it was clear that these changes were significant and might be the turn-around that Player First Games was looking for.
Here’s how the updated version is better than before and how it might open doors to success for Multiversus:
New Additions To The Character Roster
Well, the standout feature of Multiversus has always been its diverse character roster. You will find almost all the famous Warner Bros. characters in this game. In the beta version one year ago, there were 23 characters. Although players were expecting more, the release has expanded this with four more characters, taking the total number of characters to 27.
Now, about the new characters. My favorite addition so far has been Joker (Yes! Joker from DC). And you know the best part is he is voiced by the OG Mark Hamill. Being a Gen-Z, I’m a huge Adventure Time fan. Therefore, the addition of Banana Guard is something that made me chuckle.
Apparently, we will get more characters in upcoming updates. Unconfirmed leaks show there is a whole set of new characters to be included in the game.
As far as confirmed sources go, Agent Smith from The Matrix is coming in Multiverse in an upcoming update, and the best part? Players can unlock him even before he’s added to the game. Pretty cool stuff, in my opinion, and this will go a long way.
PvE Mode
The gaming industry is very interesting. While Overwatch 2 removed PvE mode, Multiversus introduced it as a highlight feature aiming to attract new audiences and make the game successful. Seems like they are succeeding in their mission as the stats from SteamDB show.
This mode is a great option for newbies to learn the game in-depth before going against real enemies. And I must credit Player First Games for making it so clean and balanced.
You can expect to fight AI enemies or hop in the wagon for beautifully created minigames. The best part? You can team up with your friends for extra fun!
I believe PvE can prove to be very important in retaining and inviting new players to the game. It isn’t difficult to understand that by regularly updating the PvE mode with new missions and challenges, the developers can keep players engaged and coming back for more.
Improved Combat Mechanics
Combat mechanics are at the heart of any fighting game, and Multiversus has made significant improvements in this area. The beta release from last year received criticism about the combat being very floaty and weightless. Fortunately, the rerelease has refined the combat system, making it more responsive and balanced.
Characters feel more distinct, and weighty, and their moves have been adjusted to ensure fair play. For example, Superman’s heat vision now has a shorter cooldown, making it less overpowering while still useful. This attention to balance was well-needed as it helps in creating a more competitive environment where skill is the key to victory.
In addition to the combat mechanics, the overall graphics have improved significantly. Player First Games certainly has hit that sweet spot. Unlike the previous beta version, the rerelease now puts more emphasis on making the characters prominent. The camera angles, the overall resizing of the characters, and the color selection, all work perfectly in harmony to give players a balanced visual experience.
The only problem, however, is the introduction of more-than-ever microtransactions. I’m very disappointed to see that instead of minimizing in-game transactions, they are now more invasive than ever. This can be an extremely limiting factor for the game’s success and hopefully, Player First Games will do something about it.
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I have been into gaming since my childhood and have been writing about it for three years now. Pursuing a bachelor’s degree in Communication Studies side-by-side, I spend lots of time reading books, learning new skills, playing chess, working out, and engaging in Reddit threads related to gaming.