With 80+ hours in Diablo 4, Shoaib is an expert on the game, and you can trust what he says about Diablo 4 because he’s played it extensively.
Diablo 4 introduces the Rogue class, which can wield close and long-range weapons. Rogues are especially handy when dealing with single-target damage and Imbue your weapons with special effects. Here, I cover Diablo 4’s best rogue build, including the active and passive skills, skill tree, and aspects. This build is best for medium-to-high-level gameplay.
Key Takeaways
- I recommend Forceful Arrow, Penetrating Shot, Dash, Poison Trap, Poison Imbuement, and Death Trap for the Skills.
- You should build Exposure as your Key Passive, followed by Stutter Step, Exploit, Deadly Venom, and Weapon Mastery.
- For the Specialization, choose Combo Points to make the most of Penetrating Shot.
- Build Emerald on the Weapon slot, Ruby on the Armor slot, and Skull on the Jewelry slot.
Why is Rogue build Recommended?
Rogues are extremely adaptable, excelling in long-range and close-range combat alike. Additionally, they offer high mobility with stealth and AoE attacks.
Active Skills
Skill | Type | Effects | Upgrades | Rank | Note |
---|---|---|---|---|---|
Forceful Arrow | Basic | Fires arrows that deal 20% damage, with every 3rd arrow making the enemy Vulnerable, lasting 2 seconds. | Enhanced Forceful Arrow: Every third arrow grants +15% Critical Strike Chance. Primary Forceful Arrow: Every third arrow pierces Vulnerable enemies. | 1 | N/A |
Penetrating Shot | Core, Imbueable | Shoot a piercing arrow that goes through enemies in a line, dealing 70% damage. More Combo Points mean more damage. | Enhanced Penetrating Shot: For every enemy pierced, Penetrating Shot deals +10% damage. Advanced Penetrating Shot: Knocks down Elite foes with full Energy. | 1 | Pairs well with Combo Points Specialization. |
Dash | Agility, Imbueable | Quickly move forward, hitting enemies with 36% damage. | Enhanced Dash: Enemies hit by Dash take +15% Critical Strike Damage. Lasts 5 seconds. Methodical Dash: Hitting Crowd Controlled enemies with Dash decreases the Charge Cooldown by 0.5 to 3 seconds. | 1 | Methodical Dash has good synergy with Advanced Penetrating Shot. |
Poison Trap | Subterfuge | Creates a trap that captures enemies and deals 344% Poison damage in an area. | Enhanced Poison Trap: This Skill Knocks Down foes for 1.5 seconds. Countering Poison Trap: 30% chance that Poison Trap will reset Imbuement Skill Cooldowns. | 1 | Countering Poison Trap works well with Poison Imbuement. |
Poison Imbuement | Imbuement | Your weapons become imbued with Poison damage, with your next 2 Imbueable Skills dealing 140% additional Poison damage. | Enhanced Poison Imbuement: +1 second Poisoning duration. Mixed Poison Imbuement: 30% chance Poison Imbued Skills will deal double Poisoning damage. (Lucky Hit) | 5 | N/A |
Death Trap | Ultimate, Trap | Creates a trap that captures enemies and deals 250% damage in an area. | Prime Death Trap: Pull foes closer. Supreme Death Trap: -10 seconds Cooldown for every Death Trap kill. | 3 | Prime Death Trap works well with Methodical Dash. |
Passive Skills
Skill | Effects | Rank | Note |
---|---|---|---|
Exposure (Key Passive) | If an enemy is in a Trap and you hit them, there's a 25% chance that your Trap Skills' Cooldown reduces by 20% along with Stun Grenades dropping that deal 40% damage while Stunning enemies. | 1 | It has good synergy with Death Trap and Poison Trap and triggers Methodical Dash more often. |
Stutter Step | Critical Strikes boost Movement Speed by 10%, lasting 4 seconds. | 2 | N/A |
Exploit | Injured and Healthy enemies take 12% more damage. | 2 | Works well with Poison Skills. |
Deadly Venom | You deal 9% more Poison damage. | 3 | Works well with Poison Skills. |
Weapon Mastery | Daggers deal 15% more damage, whereas Swords, Bows, and Crossbows deal 9%, 12%, and 15% more damage. | 3 | Works best with Crossbows. |
Sturdy | Close Damage is reduced by 12%. | 3 | N/A |
Innervation | You may acquire 8 Energy (10% chance). | 1 | Pairs well with Advanced Penetrating Shot. |
Alchemist's Fortune | Non-Physical Damage grants an extra 15% Lucky Hit Chance. | 3 | Triggers Exposure more often. |
Siphoning Strikes | Critical Strikes on Close enemies regenerate 3% of your Max Life. | 3 | N/A |
Precision Imbuement | Imbued Skills have a 9% higher Critical Strike Chance. | 3 | Complements Poison Imbuement. |
Skill Tree
Skill | Skill Points |
---|---|
Forceful Arrow | 1 |
Enhanced Forceful Arrow | 1 |
Primary Forceful Arrow | 1 |
Penetrating Shot | 1 |
Enhanced Penetrating Shot | 1 |
Advanced Penetrating Shot | 1 |
Dash | 1 |
Enhanced Dash | 1 |
Methodical Dash | 1 |
Stutter Step | 2 |
Poison Trap | 1 |
Enhanced Poison Trap | 1 |
Countering Poison Trap | 1 |
Exploit | 2 |
Poison Imbuement | 1 |
Enhanced Poison Imbuement | 1 |
Mixed Poison Imbuement | 1 |
Deadly Venom | 3 |
Death Trap | 3 |
Prime Death Trap | 1 |
Supreme Death Trap | 1 |
Trap Mastery | 3 |
Poison Imbuement | 4 |
Exposure | 1 |
Innervation | 1 |
Alchemist's Fortune | 3 |
Weapon Mastery | 3 |
Siphoning Strikes | 3 |
Sturdy | 3 |
Precision Imbuement | 3 |
Gear And Weapons
- Helm: Archon Helm of the Protector
- Chest Armor: Boneweave Armor of Might
- Gloves: Mangler’s Runic Gloves
- Pants: Boneweave Faulds of Disobedience
- Boots: Boneweave Treads of Shared Misery
- Amulet: Blast Trapper’s Amulet
- Ring 1: Accelerating Band
- Ring 2: Loop of Retribution
- Ranged Weapon: Bladedancer’s Warcaster
- Dual-Wield Weapon 1: Smiting Barbed Sword
- Dual-Wield Weapon 2: Edgemaster’s Flammard
Legendary Aspects
Legendary Aspect | Effects | Gear Used On | Note |
---|---|---|---|
Aspect of Disobedience | Damaging enemies creates a temporary armor boost of 0.25 - 0.5, stacking to 25% to 50%. | Helm | N/A |
Aspect of Might | Basic Skills reduce damage by 20%. | Chest Armor | N/A |
Aspect of Unstable Imbuements | Imbuement Skills create an Imbued Explosion, dealing damage in an area and applying the Imbued effects. | Gloves | Pairs well with Poison Imbuement and Precision Imbuement. |
Aspect of the Protector | Hitting an Elite enemy creates a Barrier for you that absorbs some amount of damage. | Pants | N/A |
Eluding Aspect | You become Unstoppable when you're Injured during Crowd Controlling. | Boots | N/A |
Edgemaster's Aspect | Skill damage scales with your available Primary Resource. Has a 50% Power boost. | Amulet | N/A |
Blast-Trapper's Aspect | Hitting enemies in a Trap can make them Vulnerable (30% to 50% chance) for 3 seconds. | Ring 1 | Works well with Poison Trap, Death Trap, and Forceful Arrow. |
Ravenous Aspect | When you defeat a Vulnerable enemy, you gain extra Energy Regeneration. | Ring 2 | Pairs well with Blast-Trapper's Aspect. |
Trickshot Aspect | If Penetrating Shot hits an enemy, the arrow will split into two additional arrows. Has a 100% Power boost. | Ranged Weapon | Best with Penetrating Shot. |
Aspect of Bursting Venoms | When Poison-imbued Skills land a Critical Strike, there's a 10% chance that a Poison pool will form, dealing Poison damage and eliminating the Cooldown and Charge Limit of Poison Imbuement when you're inside the pool. Has a 100% Power boost. | Dual-Wield Weapon 1 | It has insane synergy with Poison Imbuement and Aspect of Corruption. |
Aspect of Corruption | Imbuement Skills work 20% to 40% better on Vulnerable foes. Has a 100% effectiveness boost. | Dual-Wield Weapon 2 | Pairs well with Blast-Trapper's Aspect. |
Specialization: Combo Points
The best Specialization for the Rogue Class is Combo Points. This generates Combo Points upon the use of a Basic Skill. Your Core Skills will also utilize these Combo Points for enhanced battle effects.
This Specialization works best with Penetrating Shot as it increases the damage you deal based on your Combo Points.
Gems
Type | Gem | Effects |
---|---|---|
Weapon | Emerald | Vulnerable enemies receive 12% more Critical Strike damage. |
Armor | Ruby | You gain an additional 4% Max Life. |
Jewelry | Skull | This Gem grants you a 250 Armor boost. |
Paragon Board
Node Type | Effect |
---|---|
Normal Node | Dexterity +5 |
Normal Node | Dexterity +5 |
Normal Node | Dexterity +5 |
Magic Node | Damage +5% |
Rare Node | Damage +10%, Life +4%, +10% Damage if Intelligence requirements are met. |
Magic Node | Life +2% |
Magic Node | Damage +5% |
Normal Node | Dexterity +5 |
Normal Node | Strength +5 |
Normal Node | Intelligence +5 |
Normal Node | Dexterity +5 |
Normal Node | Dexterity +5 |
Normal Node | Intelligence +5 |
Normal Node | Strength +5 |
Magic Node | Intelligence +7 |
Magic Node | Intelligence +7 |
Rare Node | Damage +10%, Dexterity +10, +10% Damage if Intelligence requirements are met. |
Magic Node | Damage +5% |
Normal Node | Willpower +5 |
Normal Node | Strength +5 |
Normal Node | Strength +5 |
Board Attachment Gate | Strength +5, Dexterity +5, Intelligence +5, Willpower +5 |
Rare Glyph | Core Skills get a 2% Critical Strike Damage boost for every 5 Intelligence built inside the radius. Moreover, Critically Striking Skills regenerate 12% of the Energy they require. |
Normal Node | Intelligence +5 |
Normal Node | Intelligence +5 |
This is the recommended Paragon Board. It’s best to start with Dexterity here, as it will help you dodge melee attacks.
As you progress, focus on Dexterity more than the other stats. Willpower should have the least amount of points spent on it.
I added a Rare Glyph on this board, which can only be activated if you have met the Intelligence requirement. It grants you extra Critical Strike Damage proportional to the amount of Intelligence you build within the radius. In this build, you get a 10% boost in Critical Strike Damage.
This is just the Starting Board; if you build it entirely, you unlock more boards. After you’ve made this Starting Board, your stats should look like this:
- Strength: 39
- Dexterity: 70
- Intelligence: 39
- Willpower: 10
My Experience With Rogue Build
The Rogue class in Diablo 4 is highly versatile, wielding both long and close-range weapons. Hence, I wanted a build that fully exploited the versatility of Rogues while still being coherent enough to make sense. My build utilizes a long-range weapon, the Bladedancer’s Warcaster. And it works exceptionally well with the Forceful Arrow and Penetrating Shot Skills.
To add to that, I also chose a few melee weapons like the Edgemaster’s Flammard and Smiting Barbed Sword. These went exquisitely well with the Weapon Mastery and Siphoning Strikes Skills. On top of that, my build was mainly geared toward maximizing Poison damage. However, you can twist the build to help better with Crowd-Control and AoE and even make it a full archer build.
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Shoaib Rashid is a passionate Gamer and an experienced writer who has been covering the Gaming Industry for over 3 Years. He started his career as a freelance journalist, writing reviews, previews, news, guides, and features for various industries. He joined VA Gaming as a Writer in 2022 and was promoted to Content Editor in 2023, where he oversees the editorial tasks and ensures the quality and accuracy of the content.
Shoaib loves to play all kinds of games, from Competitive shooters to the latest AAA releases, you name it, and he got them all covered; a PC Enthusiast who loves to stay upgraded with the latest hardware, and he enjoys sharing his insights and opinions with the Gaming Community.
While being a hardcore competitive Gamer he also a big Anime fan so his IGN goes by #SHiNiGaMii. and you can join him on Steam and checkout his library to learn more about his accomplishments.