There are ten categories of Parts in Armored Core, which you can open in the search menu 6, that perform functions ranging from offense to defense and even mobility. This guide discusses the top 3 Armored Core 6 best Parts for each category and where you can find them.
Farrukh Jafri has extensively played Armored Core 6 for 100+ hours. So, you can trust his hands-on experience and the information he provides for Armored Core 6!
Key Takeaways
- There are a total of 10 parts In Armored Core 6.
- For the Arms Units, I highly recommend the RF-025 Scudder, while for the Back, I suggest the VVC-706 PM.
- As for the Core and Head, you’re better off with the DF-BD-08 Tian Qiang and HD-033M Verrill, respectively.
- I have several suggestions for the Legs, with the best one being the VP 424. For the Arms, you won’t find anything better than the IA-C01A: Ephemera.
- Finally, I recommend the VP-20D, FC-006 Abbot, and FlueGel 21Z for the Generator, FCS, and Booster, respectively.
Armored Core 6 Parts Explained
In Armored Core 6, you can explore your creativity by building your Armored Core. Each Armored Core has ten unique Parts that make up the body of the Armored Core.
- Core: Defensive and sometimes offensive.
- Head: Scans for anomalies and performs tasks.
- Back: Connected to the Core, with two shoulders for defense or offense.
- Arms: Arm Units (weapons) attached to the shoulders.
- Legs: Support weight and aid movement.
- Fire Control System (FCS): Launches and controls missiles/projectiles.
- Energy Generator: Provides Energy.
- Booster: Offers short bursts of speed.
Armored Core 6 Best Parts
Here’s a complete summary of the Armored Core 6 Best Parts:
Part Placement | 1st Choice | 2nd Choice | 3rd Choice |
---|---|---|---|
L-Arm and R-Arm | RF-025 Scudder (R only) | 44-141 JVLN Alpha | DF-GA-08 HU-BEN |
L-Back and R-Back | VVC-706PM | SB-033M Morley | Songbirds Grenade Cannon |
Head | HD-033M Verrill | DF-HD-08 Tian-Qiang | VE-44A |
Core | DF-BD-08 Tian Qiang | VE-40A | BD-011 Melander |
Arms | IA-C01A: Ephemera | AR-011 Melander | DF-AR-09 Tian-Lao |
Legs | VP-424 | Kasuar 42Z | VE-42A |
Booster | FlueGel 21Z | Alula 21E | IA-C01B: Gills |
Generator | VP-20D | DF-GN-02 Ling-Tai | DF-GN-08 San-Tai |
FCS | FC-006 Abbot | VE-21A | FCS-G2/P05 |
L-Arm And R-Arm Units
Stat | RF-025 Scudder | 44-141 JVLN Alpha | DF-GA-08 HU-BEN |
---|---|---|---|
Attack Power | 110 | 1075 | 25 |
Impact | 82 | 1390 | 25 |
Accumulative Impact | 35 | 905 | 11 |
Ideal Range | 162 | N/A | 130 |
Effective Range | 304 | 760 | 226 |
Blast Radius | N/A | 15 | N/A |
Total Rounds | 450 | N/A | 1300 |
Magazine Rounds | 15 | N/A | N/A |
Rapid Fire | 2.9 | N/A | 20 |
Recoil | 19 | 80 | 5 |
Direct Hit Adjustment | 185 | 220 | 215 |
Reload Time | 3.2 | N/A | N/A |
Ammunition Cost | 50 | 750 | 30 |
Weight | 3830 | 7420 | 5800 |
EN Load | 153 | 299 | 425 |
Placement | R-Arm | R and L-Arm | R and L-Arm |
RF-025 Scudder Assault Rifle (R Only)
- Type: Assault Rifle (R)
- Attributes: High stagger damage, Kinetic Weapon
- Fire Rate: 2.9 rounds per second
- Magazine: 15 rounds
- Ammunition Cost: 50
- Reload Time: <3 seconds
- Purchase Price: 205,000 COAM
44-141 JVLN Alpha Detonating Bazooka (L And R)
- Type: Detonating Bazooka (L/R)
- Attributes: Explosive Weapon, high Attack Power, Blast Radius: 15
- Fire Rate: Single round
- Ammunition Cost: High
- Ideal for: Crowd control, single-target damage to bosses
DF-GA-08 HU-BEN (L And R)
- Type: Gatling Gun (L/R)
- Attributes: High fire rate (up to 20 bullets/second), large magazine (1300 rounds)
- Cost: 170,000 COAM
- Considerations: High Energy consumption, effective at close range, minimal recoil
Verdict:
- Scudder: Recommended for staggering bosses due to its rapid fire rate and high stagger damage.
- JVLN Alpha: Effective for crowd control and inflicting substantial damage to bosses.
- HU-BEN: Ideal for melting through enemies quickly at close range, but consumes more Energy.
R-Back And L-Back Units
Stat | SB-033M Morley | Songbirds Grenade Cannon | VVC-706PM |
---|---|---|---|
Attack Power | 1360 | 754 x 2 | 760 |
Impact | 1450 | 745 x 2 | 384 |
Accumulative Impact | 860 | 585 x 2 | 284 |
Blast Radius | 15 | 60 | 26 |
Effective Range | N/A | N/A | 1500 |
Total Rounds | 20 | 42 | 210 |
Recoil | 70 | 60 | N/A |
Homing Lock Time | N/A | N/A | 0.3 |
Max Lock Count | N/A | N/A | 6 |
Guidance | N/A | N/A | 180 |
Direct Hit Adjustment | 190 | 140 | 125 |
Reload Time | 5.0 | 6.4 | 6.0 |
Ammunition Cost | 800 | 600 | 100 |
Weight | 8480 | 5500 | 4800 |
EN Load | 465 | 285 | 342 |
Placement | R and L-Back | R and L-Back | R and L-Back |
VVC-706PM (L And R)
- Type: Plasma Missile Launcher (L/R)
- Attributes: Shoots 6 Missiles, lock-on capability, lighter weight
- Rounds: 210 before reload
- Ammunition Cost: Low
- Purchase Price: 310,000 COAM
- Suitable for: Melting hordes of enemies and bosses with comprehensive range.
SB-033M Morley Spread Bazooka (L And R)
- Type: Spread Bazooka (L/R)
- Attributes: High-impact damage, large magazine size (20 rounds)
- Reload Time: 5 seconds
- Cost: 100,000 COAM
- Considerations: Relatively low damage per shot, heavy, high reload time.
Songbirds Grenade Cannon (L And R)
- Type: Grenade Cannon (L/R)
- Attributes: High explosive damage, double damage as Impact damage
- Rounds: 42
- Reload Time: 6.4 seconds
- Purchase Price: 182,000 COAM
- Ideal for: Dealing significant Impact damage to stagger bosses.
Verdict:
- VVC-706PM: Effective for locking onto multiple targets and dealing with hordes efficiently.
- SB-033M Morley: Offers high-impact damage and a large magazine but with a longer reload time.
- Songbirds Grenade Cannon: Best for staggering bosses with its explosive damage, though reload time is relatively long.
Head Parts
Stat | HD-033M Verrill | DF-HD-08 Tian-Quiang | VE-44A |
---|---|---|---|
Attack Power | 1080 | 320 | 1060 |
Anti-Kinetic Defense | 188 | 142 | 179 |
Anti-Explosive Defense | 185 | 184 | 178 |
Anti-Energy Defense | 185 | 140 | 188 |
Attitude Stability | 469 | 97 | 393 |
Scan Distance | 510 | 250 | 490 |
System Recovery | 107 | 50 | 104 |
Scan Effect Duration | 7.8 | 13 | 12.6 |
Weight | 3080 | 1230 | 3640 |
EN Load | 240 | 88 | 182 |
HD-033M Verrill
- Attributes: High Attack Power, uniform defense, high Attitude Stability
- Resists all three weapon categories almost equally
- Broad Scan distance but short Scan Effects duration
- Ideal for: Protection against Impact Damage
- Purchase Price: 205,000 COAM
DF-HD-08 Tian-Qiang
- Attributes: All-rounder, relatively uniform defense, fast System Recovery
- Shorter Scan distance but longer Scan duration
- Lower Attitude Stability, less resistance to Impact damage
- Purchase Price: 150,000 COAM
VE-44A
- Attributes: High scan distance, excellent defense against all weapon types
- Longer Scan Effect Duration, excellent Attitude Stability
- Longer System Recovery time, slower anomaly detection
- Purchase Price: 275,000 COAM
Verdict:
- HD-033M Verrill: Best for overall protection and high Attitude Stability.
- DF-HD-08 Tian-Qiang: Balanced stats, with faster System Recovery but shorter Scan distance.
- VE-44A: Great for scan distance and defense, but slower anomaly detection.
Core Units
Stat | DF-BD-08 Tian Qiang | VE-40A | BD-011 Melander |
---|---|---|---|
Attack Power | 4100 | 4320 | 3230 |
Anti-Kinetic Defense | 473 | 447 | 438 |
Anti-Explosive Defense | 478 | 458 | 429 |
Anti-Energy Defense | 473 | 495 | 380 |
Attitude Stability | 629 | 521 | 458 |
Generator Output Adjustment | 114 | 122 | 105 |
Generator Supply Adjustment | 90 | 95 | 97 |
Booster Efficiency Adjustment | 76 | 81 | 98 |
Weight | 20,650 | 21,100 | 15,800 |
EN Load | 388 | 432 | 304 |
DF-BD-08 Tian-Qiang
- Attributes: High defense against all weapon types, excellent Attitude Stability
- Quick energy charge and output, moderate energy consumption
- Purchase Price: 390,000 COAM
- Ideal for: Overall defense and stability in battle
VE-40A
- Attributes: Similar defense to Tian-Qiang, slightly better against Energy Weapons
- Effective against Impact damage, prevents staggering
- Purchase Price: 570,000 COAM
- Considerations: Higher cost, comparable performance to Tian-Qiang
BD-011 Melander
- Attributes: Lightweight, moderate defense and stability
- Reduced Attack Power and Attitude Stability
- Highest Booster Efficiency Adjustment
- Purchase Price: 195,000 COAM
- Ideal for: Reducing weight while maintaining functionality
Verdict:
- DF-BD-08 Tian-Qiang: Best for overall defense and stability, with moderate energy consumption.
- VE-40A: Similar performance to Tian-Qiang but at a higher cost.
- BD-011 Melander: Lightweight option with reduced stats but lower price.
Recommended Arms
Stats | IA-C01A: Ephemera | AR-011 Melander | DF-AR-09 Tian-Lao |
---|---|---|---|
Attack Power | 2380 | 2260 | 2,800 |
Anti-Kinetic Defense | 219 | 247 | 265 |
Anti-Energy Defense | 263 | 217 | 251 |
Anti-Explosive Defense | 256 | 234 | 277 |
Recoil Control | 98 | 107 | 96 |
Melee Specialization | 106 | 96 | 68 |
Firearm Specialization | 104 | 100 | 95 |
Arms Load Limit | 12,680 | 15,100 | 17,200 |
Weight | 12,700 | 13,650 | 26,740 |
EN Load | 312 | 265 | 266 |
IA-C01A: Ephemera
- Attributes: Specialization in Melee Weapons and Firearms, moderate defense
- Excellent Recoil Control, lighter weight
- Unlock: Complete Underground Exploration – Depth 2 mission (Chapter 4)
- Ideal for: Agile combat with balanced defense and specialization
- Arm Load Limit: Lower
AR-011 Melander
- Attributes: All-rounder, higher Attack Power, better Recoil Control
- Uniform defense, slightly lacking in Energy Defense
- Purchase Price: 95,000 COAM
- Ideal for: Versatile combat with balanced offense and defense
DF-AR-09 Tian-Lao
- Attributes: High Attack Power, Arms Load Limit, superior defense
- Better performance against Explosive Weapons
- Heavier weight and higher cost: 220,000 COAM
- Ideal for: Heavy-hitting combat with emphasis on power and durability
Verdict:
- IA-C01A: Ephemera: Agile choice with specialization, ideal for balanced combat.
- AR-011 Melander: Versatile option with balanced offense and defense at a lower cost.
- DF-AR-09 Tian-Lao: Powerhouse option for heavy-hitting combat, but at a higher cost and weight.
The Best Legs
Stats | VP-424 | Kasuar/42Z | VE-42A |
---|---|---|---|
Type | Tetrapod | Reverse Joint | Bipedal |
Attack Power | 5600 | 3400 | 5200 |
Anti-Kinetic Defense | 366 | 293 | 397 |
Anti-Energy Defense | 384 | 328 | 453 |
Anti-Explosive Defense | 386 | 290 | 394 |
Load Limit | 69,800 | 47,820 | 85,700 |
Attitude Stability | 1366 | 530 | 877 |
Jump Height | 18 | 80 | 14 |
Jump Distance | 103 | 386 | 30 |
Weight | 31,600 | 19,060 | 28,950 |
EN Load | 780 | 388 | 465 |
VP-424
- Attributes: Highest Attack Power, excellent defense against all weapon types
- Incredible Attitude Stability, resistant to staggering
- Ideal for: Hovering in the air with reduced recoil, carrying heavier weapons
- Jumping: Limited vertical jump but good forward distance
- Purchase Price: 313,000 COAM
Kasuar/42Z
- Attributes: Highest vertical and horizontal jump, fast movement
- Lightweight, ideal for jumping and sprinting long distances
- Grants free energy boosts upon jumping
- Poor Attitude Stability, less resistance to Impact Damage
- Purchase Price: 192,000 COAM
VE-42A
- Attributes: Outstanding balance, high Attack Power, superior defense against Energy Weapons
- Highest Weight Load Limit among legs
- Limited jumping capability, best for ground combat
- Moderate Attitude Stability
- Purchase Price: 504,000 COAM
Verdict:
- VP-424: Ideal for hovering and carrying heavy weapons, with limited jumping capability.
- Kasuar/42Z: Best for jumping and sprinting long distances, but less resistant to Impact Damage.
- VE-42A: Balanced legs with high Attack Power and defense against Energy Weapons, but limited jumping ability.
Booster Parts
Stats | FlueGel/21Z | Alula/21E | IA-C01B: Gills |
---|---|---|---|
Thrust | 6101 | 6668 | 6317 |
Upward Thrust | 5134 | 4650 | 5001 |
QB Thrust | 20,000 | 21,650 | 18,850 |
QB Reload Time | 0.50 | 0.35 | 0.30 |
QB Jet Duration | 0.40 | 0.30 | 0.28 |
QB Reload Ideal Weight | 73,800 | 62,400 | 68,300 |
Melee Attack Thrust | 9918 | 10,868 | 6184 |
AB Thrust | 8668 | 9085 | 8335 |
Upward EN Consumption | 680 | 760 | 580 |
QB EN Consumption | 600 | 690 | 620 |
AB EN Consumption | 398 | 435 | 620 |
Melee Attack EN Consumption | 543 | 575 | 630 |
Weight | 1980 | 1900 | 1590 |
EN Load | 282 | 410 | 400 |
FlueGel/21Z
- Attributes: High Thrust speed, moderate Energy consumption
- Good QB Thrusting speed for agility
- Relatively higher Reload Time but allows for heavier armor
- Purchase Price: 202,000 COAM
- Ideal for: All-round aerial maneuverability
Alula/21E
- Attributes: Higher Thrust speed, lower Upward Thrust speed
- Quick QB Thrust speed, lower Reload Time
- High Energy consumption, especially for Upward Thrust
- Lightweight, suitable for agility-focused builds
- Availability: Not purchasable, must be found elsewhere
IA-C01B: Gills
- Attributes: Decent Thrust speed, lower QB and AB Thrust
- Obtained after completing Underground Exploration – Depth 2 mission
- Lightweight, doesn’t consume much Energy
- Ideal for: Lighter weight builds or when cost is a concern
Verdict:
- FlueGel/21Z: Versatile booster with good agility and moderate energy consumption.
- Alula/21E: Faster thrusting but higher energy consumption, not available for purchase.
- IA-C01B: Gills: Obtained for free after a mission, suitable for lightweight builds or cost-saving.
Generator Parts
Stats | VP-20D | DF-GN-02 Ling-Tai | DF-GN-08 San-Tai |
---|---|---|---|
EN Capacity | 3250 | 2000 | 4420 |
EN Recharge | 714 | 2000 | 1176 |
Post-Recovery EN Supply | 1400 | 280 | 810 |
Supply Recovery | 384 | 833 | 625 |
Energy Firearm Specialization | 98 | 61 | 88 |
Weight | 11,030 | 3860 | 10,060 |
EN Output | 4430 | 2340 | 3210 |
VP-20D
- Attributes: High EN Capacity and Output, low EN Recharge
- Greater Energy Firearm Specialization
- Heaviest Generator, may restrict movement
- Purchase Price: 275,000 COAM
- Ideal for: Prioritizing energy capacity and output
DF-GN-02 Ling-Tai
- Attributes: Lower EN Capacity but lighter weight
- Excellent Energy Firearm Specialization
- Extended Supply Recovery and EN Recharge time
- Low Post-Recovery EN Supply
- Purchase Price: 90,000 COAM
- Ideal for: Weight-conscious builds with decent energy capacity
DF-GN-08 San-Tai
- Attributes: Highest EN Capacity, good Energy Firearm Specialization
- Longer Supply Recovery time, hefty Post-Recovery EN Supply
- Heavier weight, lower EN Output
- Purchase Price: 300,000 COAM
- Ideal for: Prioritizing energy capacity without strict weight concerns
Verdict:
- VP-20D: Best for high energy capacity and output but heavier weight.
- DF-GN-02 Ling-Tai: Lighter option with decent energy specialization at a lower cost.
- DF-GN-08 San-Tai: Highest energy capacity but heavier weight and lower output, suitable for energy-heavy builds.
FCS Units
Stats | FC-006 Abbot | VE-21A | FCS-G2/P05 |
---|---|---|---|
Attack Power | 11,390 | N/A | N/A |
Close-Range Assist | 83 | 10 | 45 |
Medium-Range Assist | 32 | 36 | 80 |
Long-Range Assist | 5 | 92 | 26 |
Attitude Stability | 1832 | N/A | N/A |
Missile Lock Correction | N/A | 65 | 105 |
Multi-Lock Correction | N/A | 79 | 60 |
Weight | 140 | 85 | 120 |
EN Load | 268 | 364 | 232 |
FC-006 Abbot
- Attributes: High Attack Power, ideal for close-range combat
- Moderate EN Load, heavier weight
- Obtained for free after completing the Intermediate Support 1: Assembling an AC mission
- Ideal for: Close to medium-range combat without spending COAM
VE-21A
- Attributes: Long-range combat specialization, moderate accuracy at medium range
- Features missile lock correction and high multi-lock correction
- Lightweight but high Energy consumption
- Purchase Price: 228,000 COAM
- Ideal for: Locking onto distant targets with missiles
FCS-G2/P05
- Attributes: Medium-range combat focus, accurate missile locking within 130-260 meters
- Best missile lock correction, multi-lock correction
- Lowest Energy Load but heavier weight
- Purchase Price: 128,000 COAM
- Ideal for: Medium-range combat with precise missile targeting
Verdict:
- FC-006 Abbot: Best for close-range combat, obtained for free early in the game.
- VE-21A: Specialized for long-range combat with missile lock correction, available for purchase.
- FCS-G2/P05: Suitable for medium-range combat with accurate missile locking, available at a lower cost.
Armored Core 6 has an expansive roster of Parts to choose from. Whether it’s the Head, Core, Arms, or Legs, you always want to get the best Parts worth the price and weight. Hence, I have listed the Armored Core 6 best Parts in each category and how to get them.
I also mentioned the best FCS, Generators, and Boosters to maximize your gameplay and help you perform better against enemies and boss fights.
Are you looking for the best Armored Core 6 weapons? Check out our best Armored Core 6 weapons guide.
New to the game? Take a look at our Armored Core 6 best early-game builds guide.
Good job! Please give your positive feedback 😏
How could we improve this post? Please Help us. 💡
Farrukh has been covering Souls like games for years now. Having an extensive experience in Dark Soul 3 and Elden Ring he critically judges these games and writes his unbiased thoughts on them after spending hundreds of hours grinding. Farrukh has also worked with Game Rant, MP1st and The Nerd Stash on a variety of gaming guides making him an expert to share his opinions. When not writing he probably be clearing another dungeon. You can also join Farrukh on his Steam.