Armored Core 6 Best Parts [All Categories]

I have played Armored Core 6 for more than 80+ hours and here are the Best Parts for each category!

Armored Core 6 best Parts.
Here are the best Armored Core 6 Parts.

There are ten categories of Parts in Armored Core, which you can open in the search menu 6, that perform functions ranging from offense to defense and even mobility. This guide discusses the top 3 Armored Core 6 best Parts for each category and where you can find them.

About The Author
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Farrukh Jafri has extensively played Armored Core 6 for 100+ hours. So, you can trust his hands-on experience and the information he provides for Armored Core 6!

Key Takeaways

  • There are a total of 10 parts In Armored Core 6.
  • For the Arms Units, I highly recommend the RF-025 Scudder, while for the Back, I suggest the VVC-706 PM.
  • As for the Core and Head, you’re better off with the DF-BD-08 Tian Qiang and HD-033M Verrill, respectively.
  • I have several suggestions for the Legs, with the best one being the VP 424. For the Arms, you won’t find anything better than the IA-C01A: Ephemera.
  • Finally, I recommend the VP-20D, FC-006 Abbot, and FlueGel 21Z for the Generator, FCS, and Booster, respectively.

Armored Core 6 Parts Explained

In Armored Core 6, you can explore your creativity by building your Armored Core. Each Armored Core has ten unique Parts that make up the body of the Armored Core.

  1. Core: Defensive and sometimes offensive.
  2. Head: Scans for anomalies and performs tasks.
  3. Back: Connected to the Core, with two shoulders for defense or offense.
  4. Arms: Arm Units (weapons) attached to the shoulders.
  5. Legs: Support weight and aid movement.
  6. Fire Control System (FCS): Launches and controls missiles/projectiles.
  7. Energy Generator: Provides Energy.
  8. Booster: Offers short bursts of speed.

Armored Core 6 Best Parts 

Here’s a complete summary of the Armored Core 6 Best Parts:

Part Placement1st Choice2nd Choice3rd Choice
L-Arm and R-ArmRF-025 Scudder (R only)44-141 JVLN AlphaDF-GA-08 HU-BEN
L-Back and R-BackVVC-706PMSB-033M MorleySongbirds Grenade Cannon
HeadHD-033M VerrillDF-HD-08 Tian-QiangVE-44A
CoreDF-BD-08 Tian QiangVE-40ABD-011 Melander
ArmsIA-C01A: EphemeraAR-011 MelanderDF-AR-09 Tian-Lao
LegsVP-424Kasuar 42ZVE-42A
BoosterFlueGel 21ZAlula 21EIA-C01B: Gills
GeneratorVP-20DDF-GN-02 Ling-TaiDF-GN-08 San-Tai
FCSFC-006 AbbotVE-21AFCS-G2/P05

L-Arm And R-Arm Units

StatRF-025 Scudder44-141 JVLN AlphaDF-GA-08 HU-BEN
Attack Power110107525
Impact82139025
Accumulative Impact3590511
Ideal Range162N/A130
Effective Range304760226
Blast RadiusN/A15N/A
Total Rounds450N/A1300
Magazine Rounds15N/AN/A
Rapid Fire2.9N/A20
Recoil19805
Direct Hit Adjustment185220215
Reload Time3.2N/AN/A
Ammunition Cost5075030
Weight383074205800
EN Load153299425
PlacementR-ArmR and L-ArmR and L-Arm

RF-025 Scudder Assault Rifle (R Only)

RF-025 Scudder best Armored Core 6 Part for Arms.
The RF-025 Scudder is the best Arms Unit for its stagger damage. (Image captured by us)
  • Type: Assault Rifle (R)
  • Attributes: High stagger damage, Kinetic Weapon
  • Fire Rate: 2.9 rounds per second
  • Magazine: 15 rounds
  • Ammunition Cost: 50
  • Reload Time: <3 seconds
  • Purchase Price: 205,000 COAM

44-141 JVLN Alpha Detonating Bazooka (L And R)

  • Type: Detonating Bazooka (L/R)
  • Attributes: Explosive Weapon, high Attack Power, Blast Radius: 15
  • Fire Rate: Single round
  • Ammunition Cost: High
  • Ideal for: Crowd control, single-target damage to bosses

DF-GA-08 HU-BEN (L And R)

  • Type: Gatling Gun (L/R)
  • Attributes: High fire rate (up to 20 bullets/second), large magazine (1300 rounds)
  • Cost: 170,000 COAM
  • Considerations: High Energy consumption, effective at close range, minimal recoil

Verdict:

  • Scudder: Recommended for staggering bosses due to its rapid fire rate and high stagger damage.
  • JVLN Alpha: Effective for crowd control and inflicting substantial damage to bosses.
  • HU-BEN: Ideal for melting through enemies quickly at close range, but consumes more Energy.

R-Back And L-Back Units

StatSB-033M MorleySongbirds Grenade CannonVVC-706PM
Attack Power1360754 x 2760
Impact1450745 x 2384
Accumulative Impact860585 x 2284
Blast Radius156026
Effective RangeN/AN/A1500
Total Rounds2042210
Recoil7060N/A
Homing Lock TimeN/AN/A0.3
Max Lock CountN/AN/A6
GuidanceN/AN/A180
Direct Hit Adjustment190140125
Reload Time5.06.46.0
Ammunition Cost800600100
Weight848055004800
EN Load465285342
PlacementR and L-BackR and L-BackR and L-Back

VVC-706PM (L And R)

  • Type: Plasma Missile Launcher (L/R)
  • Attributes: Shoots 6 Missiles, lock-on capability, lighter weight
  • Rounds: 210 before reload
  • Ammunition Cost: Low
  • Purchase Price: 310,000 COAM
  • Suitable for: Melting hordes of enemies and bosses with comprehensive range.

SB-033M Morley Spread Bazooka (L And R)

  • Type: Spread Bazooka (L/R)
  • Attributes: High-impact damage, large magazine size (20 rounds)
  • Reload Time: 5 seconds
  • Cost: 100,000 COAM
  • Considerations: Relatively low damage per shot, heavy, high reload time.

Songbirds Grenade Cannon (L And R)

Songbirds Grenade Cannon.
Use the Songbirds Grenade Cannon to deal explosive damage. (Image captured by us)
  • Type: Grenade Cannon (L/R)
  • Attributes: High explosive damage, double damage as Impact damage
  • Rounds: 42
  • Reload Time: 6.4 seconds
  • Purchase Price: 182,000 COAM
  • Ideal for: Dealing significant Impact damage to stagger bosses.

Verdict:

  • VVC-706PM: Effective for locking onto multiple targets and dealing with hordes efficiently.
  • SB-033M Morley: Offers high-impact damage and a large magazine but with a longer reload time.
  • Songbirds Grenade Cannon: Best for staggering bosses with its explosive damage, though reload time is relatively long.

Head Parts

StatHD-033M VerrillDF-HD-08 Tian-QuiangVE-44A
Attack Power10803201060
Anti-Kinetic Defense188142179
Anti-Explosive Defense185184178
Anti-Energy Defense185140188
Attitude Stability46997393
Scan Distance510250490
System Recovery10750104
Scan Effect Duration7.81312.6
Weight308012303640
EN Load24088182

HD-033M Verrill

HD-033M best Armored Core 6 Part for the Head.
I highly suggest the HD-033M Verrill for the Head. (Image captured by us)
  • Attributes: High Attack Power, uniform defense, high Attitude Stability
  • Resists all three weapon categories almost equally
  • Broad Scan distance but short Scan Effects duration
  • Ideal for: Protection against Impact Damage
  • Purchase Price: 205,000 COAM

DF-HD-08 Tian-Qiang

  • Attributes: All-rounder, relatively uniform defense, fast System Recovery
  • Shorter Scan distance but longer Scan duration
  • Lower Attitude Stability, less resistance to Impact damage
  • Purchase Price: 150,000 COAM

VE-44A

  • Attributes: High scan distance, excellent defense against all weapon types
  • Longer Scan Effect Duration, excellent Attitude Stability
  • Longer System Recovery time, slower anomaly detection
  • Purchase Price: 275,000 COAM

Verdict:

  • HD-033M Verrill: Best for overall protection and high Attitude Stability.
  • DF-HD-08 Tian-Qiang: Balanced stats, with faster System Recovery but shorter Scan distance.
  • VE-44A: Great for scan distance and defense, but slower anomaly detection.

Core Units

StatDF-BD-08 Tian QiangVE-40ABD-011 Melander
Attack Power410043203230
Anti-Kinetic Defense473447438
Anti-Explosive Defense478458429
Anti-Energy Defense473495380
Attitude Stability629521458
Generator Output Adjustment114122105
Generator Supply Adjustment909597
Booster Efficiency Adjustment768198
Weight20,65021,10015,800
EN Load388432304

DF-BD-08 Tian-Qiang

DF-BD-08 Tian-Qiang Core.
The DF-BD-08 Tian-Qiang is the best Core for its defensiveness. (Image captured by us)
  • Attributes: High defense against all weapon types, excellent Attitude Stability
  • Quick energy charge and output, moderate energy consumption
  • Purchase Price: 390,000 COAM
  • Ideal for: Overall defense and stability in battle

VE-40A

  • Attributes: Similar defense to Tian-Qiang, slightly better against Energy Weapons
  • Effective against Impact damage, prevents staggering
  • Purchase Price: 570,000 COAM
  • Considerations: Higher cost, comparable performance to Tian-Qiang

BD-011 Melander

  • Attributes: Lightweight, moderate defense and stability
  • Reduced Attack Power and Attitude Stability
  • Highest Booster Efficiency Adjustment
  • Purchase Price: 195,000 COAM
  • Ideal for: Reducing weight while maintaining functionality

Verdict:

  • DF-BD-08 Tian-Qiang: Best for overall defense and stability, with moderate energy consumption.
  • VE-40A: Similar performance to Tian-Qiang but at a higher cost.
  • BD-011 Melander: Lightweight option with reduced stats but lower price.

Recommended Arms

StatsIA-C01A: EphemeraAR-011 MelanderDF-AR-09 Tian-Lao
Attack Power238022602,800
Anti-Kinetic Defense219247265
Anti-Energy Defense263217251
Anti-Explosive Defense256234277
Recoil Control9810796
Melee Specialization1069668
Firearm Specialization10410095
Arms Load Limit12,68015,10017,200
Weight12,70013,65026,740
EN Load312265266

IA-C01A: Ephemera

  • Attributes: Specialization in Melee Weapons and Firearms, moderate defense
  • Excellent Recoil Control, lighter weight
  • Unlock: Complete Underground Exploration – Depth 2 mission (Chapter 4)
  • Ideal for: Agile combat with balanced defense and specialization
  • Arm Load Limit: Lower

AR-011 Melander

  • Attributes: All-rounder, higher Attack Power, better Recoil Control
  • Uniform defense, slightly lacking in Energy Defense
  • Purchase Price: 95,000 COAM
  • Ideal for: Versatile combat with balanced offense and defense

DF-AR-09 Tian-Lao

  • Attributes: High Attack Power, Arms Load Limit, superior defense
  • Better performance against Explosive Weapons
  • Heavier weight and higher cost: 220,000 COAM
  • Ideal for: Heavy-hitting combat with emphasis on power and durability

Verdict:

  • IA-C01A: Ephemera: Agile choice with specialization, ideal for balanced combat.
  • AR-011 Melander: Versatile option with balanced offense and defense at a lower cost.
  • DF-AR-09 Tian-Lao: Powerhouse option for heavy-hitting combat, but at a higher cost and weight.

The Best Legs

StatsVP-424Kasuar/42ZVE-42A
TypeTetrapodReverse JointBipedal
Attack Power560034005200
Anti-Kinetic Defense366293397
Anti-Energy Defense384328453
Anti-Explosive Defense386290394
Load Limit69,80047,82085,700
Attitude Stability1366530877
Jump Height188014
Jump Distance10338630
Weight31,60019,06028,950
EN Load780388465

VP-424

  • Attributes: Highest Attack Power, excellent defense against all weapon types
  • Incredible Attitude Stability, resistant to staggering
  • Ideal for: Hovering in the air with reduced recoil, carrying heavier weapons
  • Jumping: Limited vertical jump but good forward distance
  • Purchase Price: 313,000 COAM

Kasuar/42Z

  • Attributes: Highest vertical and horizontal jump, fast movement
  • Lightweight, ideal for jumping and sprinting long distances
  • Grants free energy boosts upon jumping
  • Poor Attitude Stability, less resistance to Impact Damage
  • Purchase Price: 192,000 COAM

VE-42A

  • Attributes: Outstanding balance, high Attack Power, superior defense against Energy Weapons
  • Highest Weight Load Limit among legs
  • Limited jumping capability, best for ground combat
  • Moderate Attitude Stability
  • Purchase Price: 504,000 COAM

Verdict:

  • VP-424: Ideal for hovering and carrying heavy weapons, with limited jumping capability.
  • Kasuar/42Z: Best for jumping and sprinting long distances, but less resistant to Impact Damage.
  • VE-42A: Balanced legs with high Attack Power and defense against Energy Weapons, but limited jumping ability.

Booster Parts

StatsFlueGel/21ZAlula/21EIA-C01B: Gills
Thrust610166686317
Upward Thrust513446505001
QB Thrust20,00021,65018,850
QB Reload Time0.500.350.30
QB Jet Duration0.400.300.28
QB Reload Ideal Weight73,80062,40068,300
Melee Attack Thrust991810,8686184
AB Thrust866890858335
Upward EN Consumption680760580
QB EN Consumption600690620
AB EN Consumption398435620
Melee Attack EN Consumption543575630
Weight198019001590
EN Load282410400

FlueGel/21Z

  • Attributes: High Thrust speed, moderate Energy consumption
  • Good QB Thrusting speed for agility
  • Relatively higher Reload Time but allows for heavier armor
  • Purchase Price: 202,000 COAM
  • Ideal for: All-round aerial maneuverability

Alula/21E

  • Attributes: Higher Thrust speed, lower Upward Thrust speed
  • Quick QB Thrust speed, lower Reload Time
  • High Energy consumption, especially for Upward Thrust
  • Lightweight, suitable for agility-focused builds
  • Availability: Not purchasable, must be found elsewhere

IA-C01B: Gills

  • Attributes: Decent Thrust speed, lower QB and AB Thrust
  • Obtained after completing Underground Exploration – Depth 2 mission
  • Lightweight, doesn’t consume much Energy
  • Ideal for: Lighter weight builds or when cost is a concern

Verdict:

  • FlueGel/21Z: Versatile booster with good agility and moderate energy consumption.
  • Alula/21E: Faster thrusting but higher energy consumption, not available for purchase.
  • IA-C01B: Gills: Obtained for free after a mission, suitable for lightweight builds or cost-saving.

Generator Parts

StatsVP-20DDF-GN-02 Ling-TaiDF-GN-08 San-Tai
EN Capacity325020004420
EN Recharge71420001176
Post-Recovery EN Supply1400280810
Supply Recovery384833625
Energy Firearm Specialization986188
Weight11,030386010,060
EN Output443023403210

VP-20D

VP-20D best Armored Core 6 Part for the Generator.
Use the VP-20D for your Generator of choice. (Image captured by us)
  • Attributes: High EN Capacity and Output, low EN Recharge
  • Greater Energy Firearm Specialization
  • Heaviest Generator, may restrict movement
  • Purchase Price: 275,000 COAM
  • Ideal for: Prioritizing energy capacity and output

DF-GN-02 Ling-Tai

  • Attributes: Lower EN Capacity but lighter weight
  • Excellent Energy Firearm Specialization
  • Extended Supply Recovery and EN Recharge time
  • Low Post-Recovery EN Supply
  • Purchase Price: 90,000 COAM
  • Ideal for: Weight-conscious builds with decent energy capacity

DF-GN-08 San-Tai

  • Attributes: Highest EN Capacity, good Energy Firearm Specialization
  • Longer Supply Recovery time, hefty Post-Recovery EN Supply
  • Heavier weight, lower EN Output
  • Purchase Price: 300,000 COAM
  • Ideal for: Prioritizing energy capacity without strict weight concerns

Verdict:

  • VP-20D: Best for high energy capacity and output but heavier weight.
  • DF-GN-02 Ling-Tai: Lighter option with decent energy specialization at a lower cost.
  • DF-GN-08 San-Tai: Highest energy capacity but heavier weight and lower output, suitable for energy-heavy builds.

FCS Units

StatsFC-006 AbbotVE-21AFCS-G2/P05
Attack Power11,390N/AN/A
Close-Range Assist831045
Medium-Range Assist323680
Long-Range Assist59226
Attitude Stability1832N/AN/A
Missile Lock CorrectionN/A65105
Multi-Lock CorrectionN/A7960
Weight14085120
EN Load268364232

FC-006 Abbot

FC-006 Abbot FCS.
I recommend the FC-006 Abbot for the FCS. (Image captured by us)
  • Attributes: High Attack Power, ideal for close-range combat
  • Moderate EN Load, heavier weight
  • Obtained for free after completing the Intermediate Support 1: Assembling an AC mission
  • Ideal for: Close to medium-range combat without spending COAM

VE-21A

  • Attributes: Long-range combat specialization, moderate accuracy at medium range
  • Features missile lock correction and high multi-lock correction
  • Lightweight but high Energy consumption
  • Purchase Price: 228,000 COAM
  • Ideal for: Locking onto distant targets with missiles

FCS-G2/P05

  • Attributes: Medium-range combat focus, accurate missile locking within 130-260 meters
  • Best missile lock correction, multi-lock correction
  • Lowest Energy Load but heavier weight
  • Purchase Price: 128,000 COAM
  • Ideal for: Medium-range combat with precise missile targeting

Verdict:

  • FC-006 Abbot: Best for close-range combat, obtained for free early in the game.
  • VE-21A: Specialized for long-range combat with missile lock correction, available for purchase.
  • FCS-G2/P05: Suitable for medium-range combat with accurate missile locking, available at a lower cost.

Armored Core 6 has an expansive roster of Parts to choose from. Whether it’s the Head, Core, Arms, or Legs, you always want to get the best Parts worth the price and weight. Hence, I have listed the Armored Core 6 best Parts in each category and how to get them.

I also mentioned the best FCS, Generators, and Boosters to maximize your gameplay and help you perform better against enemies and boss fights.

Are you looking for the best Armored Core 6 weapons? Check out our best Armored Core 6 weapons guide.

New to the game? Take a look at our Armored Core 6 best early-game builds guide.

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