Armored Core 6 Stats [Full List & Guide]

Learn all about the stats and how they can improve your overall playthrough experience of Armored Core 6.

Armored Core 6 Stats Explained
Armored Core 6 Stats Explained

Among the unbridled attention to detail in the all-new Armored Core 6 Fires of Rubicon, stats always confuse beginner players. Even the avid players always seem confused with the abbreviations and the details for each stat of their mecha-monster. Be it the AP, QB Speed, or QB EN, most players always want these stats explained for their playthrough.

Key Takeaways

  • Players are always required to ensure special consideration to achieve the ideal playthrough experience of the game.
  • While there are Offense, Defense, Weight, and Energy stats, some may be more important than others. 
  • Players should prioritize their focus on defense, weight, and energy early into the game to maximize the performance of AC Mech

At the same time, AP Armor Points, or Total Load, might sound self-explanatory, but there is more to it during the heat of battle in the dystopian world of Armored Core. Let’s look at all the stats you need to look out for during your game playthrough. 

AC Mech
AC Mech – Image Credits: VeryAliGaming

Below, I will list all the stats tables that you need to look out for. 

StatsDescription
APArmor Points - Health
Anti-Kinetic DefenseKinetic Damage Defense
Anti-Energy DefenseEnergy Damage Defense
Anti-ExplosiveExplosive Damage Defense
Attitude StabilityMaximum Load of AC Mech - Stagger Stat
Attitude RecoveryAC's Ability to recover from Stagger
Target TrackingAC's Ability to track moving targets and inflict accurate hits
Boost SpeedSpeed of AC during a Boost
QB SpeedQuick Boosting Speed
QB EN ConsumptionEnergy Consumption during Quick Boost
QB Reload TimeTime required to reload the Quick Boost for your AC
Total WeightThe overall sum of weight for all AC Parts
Total Arms WeightThe sum of weight for all armed weapons attached to the AC mech
Arms Load LimitThe limit to how many arms your AC can have
Total LoadTotal weight of the upper body of your AC
Load LimitMax Load your AC's Leg can afford
Total EN LoadTotal energy load of your AC
Current LoadTotal Load on AC as compared to maximum load it can equip
Current Arms LoadThe total Load of Arms on AC as compared to the maximum arm load it can equip
Current EN LoadThe total Load of Energy for your AC, as compared to the maximum Energy load, can equip
EN CapacityEnergy Capacity available to use by your AC Mech
EN Supply EfficiencyValue of Energy supplied to your AC
EN Recharge DelayValue for the time it takes for Energy to Recharge
EN OutputThe rate at which your AC can use the Energy
EN RechargeThe rate at which your AC will be able to recharge the Energy bar quickly

Stats Table.

Offensive & Defensive

  • AP: AP is precisely what most are familiar with the HP, but here it is Armor Points.
  • This is the overall health of your mecha, which can deplete over time during intense combat. 
  • Anti-Kinetic Defense: While this might sound overwhelming to a new player in the series, it is an easy-to-familiarize defensive stat for your mech robot. This stat shares values for your defense against the Kinetic damage. 
  • Anti-Energy Defense: The next defense stat for your mech robot is for the Energy damage it can absorb throughout the battle.
  • Remember, the Armored Core battlefields are brutal, with numerous damage types. I strongly recommend keeping track of this as it can help players keep track of taking energy damage to the mech.
Heavy AP deduction
Heavy AP deduction – Image Credits: VeryAliGaming
  • Anti-Explosive Defense: As the name implies, this stat values the explosive damage defenses for your mech. 
  • Attitude Stability: Attitude Stability relates to your mech’s ability to ensure maximum load and avoid stagger. For that instance, players would want to maximize the values for the Attitude Stability to decrease the stagger. 
  • Attitude Recovery: After stability, you might also want to look for Recovery stats after the stagger. This is because, during the heat of battle, you would not want to be the last to recover from an intense blow or attack from opponents.
  • Attitude Recovery can help players to easily recover from stagger as quickly as possible and make the right combat move to stay ahead. 
  • Target Tracking: Target Tracking is a crucial part of mech combat, and when it comes to Armored Core 6, players would seriously not want to miss out on any tracking attacks in a fast-paced battle. During the battle, your every move is costly; for that instance, maximizing the Target Tracking values will enable players to ensure each attack hits the moving targets. 
Using Enemy Tracking
Using Enemy Tracking – Image Credits: VeryAliGaming

Weight

  • Total Weight: Weight is a huge contributor to success in boss fights. For that instance, Total Weight is the weight of all the individual parts of your AC mech. Moreover, the higher the value of the Total Weight may impact the overall speed and glide. So, make sure to decrease these stats to maximize the performance in battle.  
  • Total Arms Load: Arms Load is the total weight of the weapons armed in your AC mech. Thanks to the extreme attention to detail, players might also want to make efficient weapons choices not to increase the Arms Load, which may influence the AC speed and boost. 
  • Arms Load Limit: Apart from the Arms Load, players can also track the Arms Load Limit, influencing the maximum number of weapons you can attach and use on your AC mech. 
  • Total Load: Total Load is a separate weight stat that only counts for the upper unit of the AC Mech. 
  • Load Limit: Regarding the Total Load for the upper unit, you would also want to minimize the Load Limit. This stat is directly connected to the Legs of the mech and enables players to make the right choices for installing parts for the upper unit. 
  • Total EN Load: EN means the energy load of your AC, which, when exceeded, will prevent you from joining different missions.
  • You can refer to our Armored Core 6 EN Shortfall guide to learn about it. 
  • Current Load: It is very explanatory, meaning the current equipped load of your AC mech compared to the maximum load you can acquire.
  • The game gives a very accurate and easy-to-understand stat representation, so you do not have difficulty adding more load to your fighter mech. 
  • Current Arms Load: Similar to the current load, the Current Arms Load is the equipped load for the arms on your AC mech in proportion to its maximum arms load. 
  • Current EN Load: Equipped EN load compared to the maximum EN load your AC can afford. These Load/Weight stats make up a crucial portion of the overall performance of your AC. 

Energy

  • EN Capacity: After the weight comes the Energy stats and one of the main values to look out for is the EN Capacity. EN Capacity is the available Energy source that your AC can utilize at any time of the battle. Since the battle can get heated up quickly, especially a very early boss battle in Armored Core 6, you might want to boost the EN Capacity efficiently. 
  • EN Supply Efficiency: While using Energy is one thing, players should also track the values for EN Supply Efficiency. This is because slow recovery from heavy Energy usage is the last thing anyone would want during the battle. 
  • EN Recharge Delay: After using Energy, your AC must recharge the EN Capacity as quickly as possible. The EN Recharge Delay represents the time it takes to recharge the Energy bar so you can get going again with the Energy usage. 
  • EN Output: EN Output, as it implies, is the capability of your AC to generate the maximum amount of Energy for usage during gliding and battle. The values for the EN Output should always be targeted higher to maximize the performance of AC under the Energy. 
  • EN Recharge: EN Recharge represents the values it takes to recharge the Energy for AC mech. The higher the value, the quicker your AC can recharge the Energy bar. 

Boost

  • Boost Speed: Boost Speed is self-explanatory and represents the thrust power to push your AC as quickly as possible. Increasing the Boost Speed early on is highly advised for quick gliding and movement, especially before the Balteus fight, which many complain is one of the game’s brutal early boss fights.
  • QB Speed: QB or Quick Boosting Speed represents a value of the overall speed of the AC during Boost. 
  • QB EN Consumption: Here comes the exciting part. All of the stats for Energy are related to this QB EN Consumption for speed boost of your AC. Simply put, the value for QB EN Consumption is how much Energy is consumed during Quick Boost. 
  • QB Reload Time: Simply, this is the reload time for the QB after it has replenished. 

My Thoughts On Stats

Stats make up the overall gameplay experience of the game. Especially, if you are just getting started in the Armored Core series, you will notice significant changes and improvements in the experience with these stats. For that instance, I strongly recommend first learning each aspect to achieve an ideal playthrough experience and take on all challenging boss fights in the game. 

If you have more queries, share with me in the comments section below, as I always try to answer them in my guide. 

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