Diablo 4 introduces five character Classes, each with its Class Mechanics and pros and cons in the late game. But the Druid Class is undoubtedly the best endgame class in Diablo 4. This guide looks at what makes this Class ideal for the late-game and briefly overviews it and its best build.
Key Takeaways
- The best endgame Class is the Druid, with its versatility, build options, offensive and defensive capabilities, and excellent Crowd Controlling Skills.
- Druids have poor mobility, early gameplay, complicated mechanics, and over-reliance on Weapons.
- Companion Skills are unique to this Class as they summon minions to help you in battle.
- Spirit Boon is the unique Class mechanic that lets you choose from 16 different buffs but only use a maximum of five.
Shoaib has been playing Diablo 4 for more than 80+ hours, and he knows almost all the important aspects of the game. His Blizzard ID is SHiNiGaMii#21470, and you can trust his information about Diablo 4 as he has hands-on experience.
Druid Class Skills Comparison
Below is the summary and comparison table for all of the Druid Class’s Skills:
No. Type Skill Type Upgrades
1 Basic Maul Werebear Enhanced Maul, Wild Maul, Fierce Maul
2 Basic Storm Strike Storm Enhanced Storm Strike, Fierce Storm Strike, Wild Storm Strike
3 Basic Wind Shear Storm Enhanced Wind Shear, Fierce Wind Shear, Wild Wind Shear
4 Basic Claw Werewolf Enhanced Claw, Fierce Claw, Wild Claw
5 Basic Earth Spike Earth Enhanced Earth Spike, Wild Earth Spike, Fierce Earth Spike
6 Core Pulverize Werebear Enhanced Pulverize, Primal Pulverize, Raging Pulverize
7 Core Tornado Storm Enhanced Tornado, Raging Tornado, Primal Tornado
8 Core Lightning Storm Storm Enhanced Lightning Storm, Primal Lightning Storm, Raging Lightning Storm
9 Core Shred Werewolf Enhanced Shred, Raging Shred, Primal Shred
10 Core Landslide Earth Enhanced Landslide, Raging Landslide, Primal Landslide
11 Defensive Debilitating Roar Werebear Enhanced Debilitating Roar, Preserving Debilitating Roar, Innate Debilitating Roar
12 Defensive Cyclone Armor Storm Enhanced Cyclone Armor, Preserving Cyclone Armor, Innate Cyclone Armor
13 Defensive Blood Howl Werewolf Enhanced Blood Howl, Innate Blood Howl, Preserving Blood Howl
14 Defensive Earthen Bulwark Earth Enhanced Earthen Bulwark, Innate Earthen Bulwark, Preserving Earthen Bulwark
15 Companion Wolves Companion Enhanced Wolves, Brutal Wolves, Ferocious Wolves
16 Companion Poison Creeper Companion Enhanced Poison Creeper, Ferocious Poison Creeper, Brutal Poison Creeper
17 Companion Ravens Companion Enhanced Ravens, Brutal Ravens, Ferocious Ravens
18 Wrath Trample Werebear Enhanced Trample, Natural Trample, Savage Trample
19 Wrath Hurricane Storm Enhanced Hurricane, Natural Hurricane, Savage Hurricane
20 Wrath Rabies Werewolf Enhanced Rabies, Natural Rabies, Savage Rabies
21 Wrath Boulder Earth Enhanced Boulder, Natural Boulder, Savage Boulder
22 Grizzly Rage Werebear Prime Grizzly Rage, Supreme Grizzly Rage
23 Ultimate Cataclysm Storm Prime Cataclysm, Supreme Cataclysm
24 Ultimate Lacerate Werewolf Prime Lacerate, Supreme Lacerate
25 Ultimate Petrify Earth Prime Petrify, Supreme Petrify
Why Druid?
It is proficient in versatility and offers the most build options in the late game, along with both defensive and offensive features.
- For starters, Druids offer four types of Skills: Werewolf, Werebear, Storm, and Earth. Werewolf and Werebear Skills allow you to Shapeshift, whereas the Storm and Earth Skills are known as Nature Magic Skills and are great for dealing damage and Crowd-controlling enemies.
- Druids also feature the unique Class Mechanic, Spirit Boons, which grants you up to 5 extra customizable buffs.
- When making a build, you can go for total damage, crowd control, defensiveness, single-target hits, or AoE damage. The choice is entirely yours.
An Interesting read: Diablo 4 Best Healer
Advantages
- Druids deal severe damage in short spans, specializing in AoE and single-target damage.
- They can also hold their own in battle through their several Defensive Skills.
- You have unlimited build options with Shapeshifting and Nature Magic Skills.
- Druids also synergize well with the Overpower mechanic, which enhances your Skills’ damage depending on your Willpower, HP, and Fortify.
- Some Druid builds emphasize Attack Speed, a significant theme when using Werewolf and Werebear Skills.
- Druids also have excellent Crowd Controlling capabilities, especially with their Earth Skills.
- Druids are incredibly versatile with both ranged and close-combat Skills.
- They feature Companion Skills that let them summon minions in battle.
Disadvantages
- Druids are too dependent on positioning.
- Getting to the endgame with Druids will be tricky as they have slow progression. Hence, I highly recommend checking out this Druid leveling build.
- Druids are much harder to master with a steeper learning curve.
- The very few mobility Skills Druids possess have major caveats.
- It has less-than-impressive stats and relies significantly on the Gear and Weapons you put on it.
Playstyle Options
You can choose from four different types of playstyles for the Druid. These aren’t hard and fast but have their Skills and are easier to manage in the early game. Here are the different playstyle options for the Druid:
- Werewolf: Werewolf Skills let you Shapeshift into a Werewolf and are ideal for single-target damage. As a Werewolf, you gain incredible speed and can thrash through enemies easily. However, you also rely on Critical Strike Damage.
- Werebear: You can also use Werebear Skills to turn into a Werebear, a close cousin to the Werewolf. After that, you can rage through enemies and tank their attacks. Werebears deal AoE damage, making them ideal for enemy hordes.
- Earth: Earth Skills are elemental Skills that primarily crowd-control enemies, restricting their movement in battle. Additionally, Earth Skills debuff enemies and are great for boss battles where you need to lower the enemy’s defense.
- Storm: Storm Skills deal Lightning damage and focus more on damage output than crowd control. Some of these Skills, such as Tornado, deal with Wind damage, and Skills like Cyclone Armor may also be used defensively. Hence, Storm Skills are highly versatile.
An interesting read: Diablo 4: Best Necromancer Builds
Druid Skills
Like every other Class, the Druid Class has some Skills only it can use. These Skills vary from Basic, Core, Defensive, Wrath, Companion, and Ultimate Skills. Here are the Skills for the Druid Class:
Basic Skills
Skill | Type | Effect | Upgrades |
---|---|---|---|
Maul | Werebear | You turn into a Werebear and deal 20% damage to enemies. | Enhanced Maul, Wild Maul, Fierce Maul |
Storm Strike | Storm | You deal 20% Lightning damage to enemies and chain up to 3 foes. You also receive 25% Damage Reduction. | Enhanced Storm Strike, Fierce Storm Strike, Wild Storm Strike |
Wind Shear | Storm | A gust of wind deals 17% damage and generates Spirit. | Enhanced Wind Shear, Fierce Wind Shear, Wild Wind Shear |
Claw | Werewolf | Become a Werewolf and deal 20% damage. | Enhanced Claw, Fierce Claw, Wild Claw |
Earth Spike | Earth | Impale an enemy and deal 17% damage to them. | Enhanced Earth Spike, Wild Earth Spike, Fierce Earth Spike |
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Core Skills
Skill | Type | Effect | Upgrades |
---|---|---|---|
Pulverize | Werebear | You become a Werebear, dealing 50% damage to all enemies in the area. | Enhanced Pulverize, Primal Pulverize, Raging Pulverize |
Tornado | Storm | Create a tornado, dealing 35% damage. | Enhanced Tornado, Raging Tornado, Primal Tornado |
Lightning Storm | Storm | Create a powerful storm, dealing 40% damage for every lightning strike. There can be a max of 5 strikes at max duration of the storm. | Enhanced Lightning Storm, Primal Lightning Storm, Raging Lightning Storm |
Shred | Werewolf | Become a Werewolf and do a triple combo attack, dealing 25%, 35%, and 60% damage respectively. | Enhanced Shred, Raging Shred, Primal Shred |
Landslide | Earth | Two pillars will trample enemies that deal 75% damage. | Enhanced Landslide, Raging Landslide, Primal Landslide |
Defensive Skills
Skill | Type | Effect | Upgrades |
---|---|---|---|
Debilitating Roar | Werebear | Become a Werebear and roar loudly, decreasing the damage dealt by Nearby foes by 70%. | Enhanced Debilitating Roar, Preserving Debilitating Roar, Innate Debilitating Roar |
Cyclone Armor | Storm | Powerful winds Knock Back foes, landing 30% damage and reducing Non-Physical Damage by 10%. | Enhanced Cyclone Armor, Preserving Cyclone Armor, Innate Cyclone Armor |
Blood Howl | Werewolf | You Shapeshift into a Werewolf and howl loudly, healing 20% of your Maximum HP. | Enhanced Blood Howl, Innate Blood Howl, Preserving Blood Howl |
Earthen Bulwark | Earth | Some boulders fall around you, creating a Barrier that can withstand damage equal to 45% of your base HP. | Enhanced Earthen Bulwark, Innate Earthen Bulwark, Preserving Earthen Bulwark |
Companion Skills
Skill | Type | Effect | Upgrades |
---|---|---|---|
Wolves | Companion | You call upon 2 wolves to aid you in battle that deal 8% damage in bites. You can also direct them to hit a single target, dealing 110% damage. | Enhanced Wolves, Brutal Wolves, Ferocious Wolves |
Poison Creeper | Companion | Poison Creepers appear after a 7-second delay and deal 36% Poisoning damage to surrounding foes. Vines will also come out and bind all enemies in the vicinity, dealing 90% damage as Poisoning damage. | Enhanced Poison Creeper, Ferocious Poison Creeper, Brutal Poison Creeper |
Ravens | Companion | A Raven appears every 5 seconds, dealing 13% damage. You can also target a location to swarm ravens there that deal 160% damage. | Enhanced Ravens, Brutal Ravens, Ferocious Ravens |
Wrath Skills
Skill | Type | Effect | Upgrades |
---|---|---|---|
Trample | Werebear | You turn into a Werebear, dealing 75% damage, Knocking Back foes and becoming Unstoppable. Knocked Back foes will take 45% more damage and also become temporarily stunned. | Enhanced Trample, Natural Trample, Savage Trample |
Hurricane | Storm | Creates a Hurricane, dealing 98% damage to nearby foes. | Enhanced Hurricane, Natural Hurricane, Savage Hurricane |
Rabies | Werewolf | Shapeshift and become a Werewolf, dealing 28% damage and infecting enemies. Infected foes receive 53% Poisoning damage over time and also spread Rabies to nearby enemies. | Enhanced Rabies, Natural Rabies, Savage Rabies |
Boulder | Earth | You release an enormous boulder that Knocks Back enemies and continuously deals 33% damage each time it hits. | Enhanced Boulder, Natural Boulder, Savage Boulder |
Ultimate Skills
Skill | Type | Effect | Upgrades |
---|---|---|---|
Grizzly Rage | Werebear | Shapeshift into a Dire Werebear. You receive a 20% damage boost that increases by 3% each second you're in this form. Each kill elongates the duration of this form by a second, for a maximum of 5 more seconds through kills. You also receive 20% Damage Reduction. | Prime Grizzly Rage, Supreme Grizzly Rage |
Cataclysm | Storm | A neverending storm trails you for 11 seconds. This also creates twisters that Knock Back foes along with powerful lightning strikes that deal 52% damage with each hit. | Prime Cataclysm, Supreme Cataclysm |
Lacerate | Werewolf | Turn into a Werewolf and dash 13 times through enemies. You deal a maximum of 500% damage in this form and remain Immune throughout. | Prime Lacerate, Supreme Lacerate |
Petrify | Earth | All Nearby foes become entombed in rocks. This Stuns them for 4 seconds and also Petrifies them. Petrified enemies receive 25% extra Critical Strike Damage. This bonus is further amped up to 50% against Bosses and the Petrify status lasts 8 seconds. | Prime Petrify, Supreme Petrify |
Druid Spirit Boons
Spirit Boons are the Druid Class’s unique Class mechanic. These are 16 buffs, four granted by each of the four Spirits: Deer, Eagle, Wolf, and Snake. You can only have one Spirit Boon from each Spirit active at any time, with a maximum of four.
You get another slot for a fifth Spirit Boon if you unlock all the Spirit Boons. Spirit Boons can be unlocked in Tur Dulra upon reaching Level 15, after which monsters will begin dropping Druidic Spirit Offerings.
25 Offerings can be used to unlock a new Spirit Boon, with 400 Offerings needed to unlock all 16 Spirit Boons. However, you’ll need to unlock all 4 Spirit Boons simultaneously for the Snake Spirit Boons.
Here are all of the Spirit Boons and the different buffs they offer in gameplay:
Spirit | Spirit Boon | Effects |
---|---|---|
Deer | Prickleskin | You receive 4 Thorns. |
Deer | Gift of the Stag | Max Spirit +10. |
Deer | Wariness | Elites deal 10% less damage. |
Deer | Advantageous Beast | Control Impairing Effects last 15% shorter. |
Eagle | Scythe Talons | Critical Strike Chance +5%. |
Eagle | Iron Feather | Max Life +10%. |
Eagle | Swooping Attacks | Attack Speed +10%. |
Eagle | Avian Wrath | Critical Strike Damage +30%. |
Wolf | Packleader | Critical Strikes create a 20% probability that your Companion Skills will have their Cooldowns reset. |
Wolf | Energize | Hitting enemies may generate 10 Spirit (15% chance). |
Wolf | Bolster | When casting Defensive Skills, you get Fortified equal to 10% of your Max HP. |
Wolf | Calamity | Ultimate Skills last 25% longer. |
Snake | Obsidian Slam | Your next Earth Skill will be Overpowered after every 20th kill. |
Snake | Overload | If you deal Lightning damage, there is a 20% chance that the damage will linger, dealing 20% damage to nearby foes. |
Snake | Masochistic | Shapeshifting Skills that land Critical Strikes will Heal 3% of your Max HP. |
Snake | Calm Before the Storm | Nature Magic Skills may decrease your Ultimate Skill's cooldown by 2 seconds (10% chance). |
Related Guide: Diablo 4 Best Aspects
Best Endgame Druid Build
Here’s my recommended best endgame Class build for the Druid:
Skill | Type | Effects | Upgrades | Rank |
---|---|---|---|---|
Storm Strike | Basic | You deal 20% Lightning damage to enemies and chain up to 3 foes. You also receive 25% Damage Reduction. | Enhanced Storm Strike, Fierce Storm Strike | 1 |
Shred | Core | Become a Werewolf and do a triple combo attack, dealing 25%, 35%, and 60% damage respectively. | Enhanced Shred, Primal Shred | 1 |
Predatory Instinct | Passive | Close enemies receive 6% more Critical Strike Chance. | N/A | 3 |
Debilitating Roar | Defensive | Become a Werebear and roar loudly, decreasing the damage dealt by Nearby foes by 70%. | Enhanced Debilitating Roar, Preserving Debilitating Roar | 1 |
Poison Creeper | Companion | Poison Creepers appear after a 7-second delay and deal 36% Poisoning damage to surrounding foes. Vines will also come out and bind all enemies in the vicinity, dealing 90% damage as Poisoning damage. | Enhanced Poison Creeper, Ferocious Poison Creeper | 1 |
Call of the Wild | Passive | Companions receive a 30% damage bonus. | N/A | 3 |
Hurricane | Wrath | Creates a Hurricane, dealing 98% damage to nearby foes. | Enhanced Hurricane, Natural Hurricane | 1 |
Neurotoxin | Passive | Enemies hit by Poison damage slow down by 24%. | N/A | 3 |
Elemental Exposure | Passive | Storm Skills may make foes Vulnerable for 3 seconds (10% chance). | N/A | 3 |
Lacerate | Ultimate | Turn into a Werewolf and dash 13 times through enemies. You deal a maximum of 500% damage in this form and remain Immune throughout. | Prime Lacerate, Supreme Lacerate | 1 |
Lupine Ferocity | Key Passive | Every 6th Werewolf Skill is a Critical Strike, dealing 60% more damage. | N/A | 1 |
This is primarily a build relying on Werewolf and Storm Skills, with one Werebear Skill in the mix. It combines single-target and AoE damage with a damage-reducing Werebear Defensive Skill.
For your ultimate, there’s Lacerate, a multiple-target offensive Skill. And for the Key Passive, I have added Lupine Ferocity, which boosts your Critical Strike Chance and Damage.
I have left several Skill Points for you to invest in ranking your Skills or adding more Passives.
Related Guide: Diablo 4 Best Items
My Recommendations For Endgame Class
The Druid is undoubtedly the ideal endgame class for its diversity and utility. Druids are powerful Shapeshifting creatures that have both Offensive and Defensive capabilities.
When I compared them with the other Classes, they simply outshone the rest. With their high versatility and Shapeshifting capabilities, I practically took control of the game by the end.
And given their abundance of build options, I was hard-pressed not to believe that Druids are best for the endgame. Upon weighing the pros and cons of Druids vs. other Classes, I simply saw how they are more suited to advanced and fast-paced gameplay. Of course, this decision is only mine, and you should feel free to experiment with other Classes by the endgame.
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Shoaib Rashid is a passionate Gamer and an experienced writer who has been covering the Gaming Industry for over 3 Years. He started his career as a freelance journalist, writing reviews, previews, news, guides, and features for various industries. He joined VA Gaming as a Writer in 2022 and was promoted to Content Editor in 2023, where he oversees the editorial tasks and ensures the quality and accuracy of the content.
Shoaib loves to play all kinds of games, from Competitive shooters to the latest AAA releases, you name it, and he got them all covered; a PC Enthusiast who loves to stay upgraded with the latest hardware, and he enjoys sharing his insights and opinions with the Gaming Community.
While being a hardcore competitive Gamer he also a big Anime fan so his IGN goes by #SHiNiGaMii. and you can join him on Steam and checkout his library to learn more about his accomplishments.