The Druid build gives an easy way for leveling up if you do it correctly, and you can go through your levels pretty quickly. However, it is not as easy as people might think because it requires much effort and proper allotment of resources. This guide discusses the build while focusing on the skills, skill tree, aspects, and gems.
Shoaib has been playing Diablo 4 for more than 80+ hours, and he knows almost all the important aspects of the game. His Blizzard ID is SHiNiGaMii#21470, and you can trust his information about Diablo 4 as he has hands-on experience.
Also Read: Diablo 4 Best Builds
Key Takeaways
- My Druid class is centered on natural elements such as weather and beasts.
- The Druid leveling-up build uses Storm Strike, Tornado, and Earthen Bulwark as the primary offensive and defensive skills in Diablo 4.
- I recommend the Lacerate for the ultimate skill due to its immense damage stats.
- The Passive skills will be based on the Spirits and various enemy de-buffs like Vulnerable, Slowed, and Immobilized.
- The gems include Emerald, Ruby, and Skull for Weapon, Armor, and Jewelry, respectively, giving a decent blend of aggressive and protective stats.
- Additionally, the Specialization ability is “Perfect Storm,” which increases the damage and replenishes the Spirit too.
Why do I Prefer Druid? This Druid build emphasizes skills with different natures. However, it is heavily backed up by the various passive skills that make it possible. You will observe combinations of Companions, Storm, Earth attacks, defenses, and the shapeshifting ultimate attack.
Skills For Druid Build
Skill | Type | Description | Upgrades |
---|---|---|---|
Storm Strike | Basic Storm, Nature Magic | – Electricity gathers around your weapon, targeting an enemy to deal 24% damage. – It jumps towards 3 more surrounding enemies dealing 20% less damage with each jump. – You will get 25% Damage Reduction for 3 seconds once the attack is over. | Enhanced Storm Strike, Fierce Storm Strike |
Tornado | Core, Storm, Nature Magic | Tornado is spawned that deals 39% Damage | Enhanced Tornado, Primal Tornado |
Earthen Bulwark | Defensive, Earth, Nature Magic | A Rock Barrier surrounds you absorbing 50% of your Base Life damage. | Enhanced Earthen Bulwark, Innate Earthen Bulwark |
Poison Creeper | Companion | Passive: – A Poison Pit spawns after every 7 seconds giving 50% Poison Damage for 6 seconds. Active: – Enemies are surrounded by Vines, immobilizing and giving 126% Poison Damage for 2 seconds. | Enhanced Poison Creeper, Ferocious Poison Creeper |
Wolves | Companion | Passive: – Spawns 2 wolves that attack anyone for 9% Damage. Active: – Target a specific enemy to give 121% Damage. | Enhanced Wolves, Brutal Wolves |
Lacerate | Ultimate, Shapeshifting, Werewolf | Transforms into Werewolf to become Immune and deal 500% Damage to enemies by dashing 12 times. | Prime Lacerate, Supreme Lacerate |
Storm Strike
The basic skill of my choice here is the Storm Strike, which calls upon Electricity around your weapon, electrifying surrounding enemies.
Once the move is over, you get damage reduction for a short time. The first upgrade immobilizes them, while the other makes them vulnerable, giving significant DPS to the monsters.
Tornado
The Tornado skill only deals damage of 39%, although upgrading it increases the probability of spawning another Tornado. Enemies hit by the tornado are Slowed for 3 seconds by 8%, stacking up to 40%.
Earthen Bulwark
The only defensive skill you’ll require here is Earthen Bulwark, which surrounds the player in a protective shield, guarding against incoming strikes lasting a few seconds.
Enhanced Earthen Bulwark makes you Unstoppable, making it easier to cancel any Crowd Control effects to get out of tough scenarios. Further upgrading to Innate Earthen Bulwark causes the shield to burst with flying Rock Sharpnels that hit the surrounding monsters.
Wolves
I recommend the Wolves as companions that are of better use against individual enemies. It summons two wolves that attack anyone at all times with low DPS, but if you activate this on a target, they will strike him with a relatively large DPS.
Wolves deal 20% more damage to anyone affected with debuff like Poisoning, Slowed, Vulernable, or Immobilized. Brutal Wolves increases the Attack Speed if you hit a Critical Strike.
Poison Creeper
It creates a Poison Pit of an adequate area size that deals Poison Damage for a short interval every 7 seconds. The activation of this skill affects all nearby enemies, immobilizing and Poisoning them for 2 seconds.
The Enhanced Poison Creeper and Ferocious Poison Creeper increase the Immobility time and the Poisoning time by a few seconds, respectively.
Lacerate
The Ultimate for my build is Lacerate, which transforms my character into a Werewolf to go on a rampage. The Werewolf dashes between other monsters, becoming Immune to their hits and giving them a massive counter-attack, best for use against crowded situations.
An important characteristic of this ultimate is the chance to heal 3% of Maximum Health if a Critical Hit lands on the opponent, and the final upgrade increases the output of the attack, with the initial one having a definite Critical Strike.
Basic Skills
Skill | Rank |
---|---|
Storm Strike | 3/5 |
Enhanced Storm Strike | 1/1 |
Fierce Storm Strike | 1/1 |
Core Skills
Skill | Rank |
---|---|
Tornado | 2/5 |
Enhanced Tornado | 1/1 |
Primal Tornado | 1/1 |
Defensive Skills
Skill | Rank |
---|---|
Earthen Bulwark | 2/5 |
Enhanced Earthen Bulwark | 1/1 |
Innate Earthen Bulwark | 1/1 |
Companion Skills
Skill | Rank |
---|---|
Wolves | 2/5 |
Enhanced Wolves | 1/1 |
Brutal Wolves | 1/1 |
Poison Creeper | 5/5 |
Enhanced Poison Creeper | 1/1 |
Ferocious Poison Creeper | 1/1 |
Raven | 1/5 |
Enhanced Raven | 1/1 |
Brutal Raven | 1/1 |
Ultimate Skills
Skill | Rank |
---|---|
Lacerate | 1/1 |
Prime Lacerate | 1/1 |
Supreme Lacerate | 1/1 |
Passive Skills
Skill | Description | Rank |
---|---|---|
Heart of the Wild | Maximum Spirit is increased by 9 | 3/3 |
Wild Impulses | Core Skills cost 9% more Spirit but deal 15% more damage | 3/3 |
Ancestral Fortitude | Increases your non-physical resistances by 15% | 3/3 |
Call of the Willd | Companion Skills deal 30% more damage | 3/3 |
Neurotoxin | Enemies affected by Poison are slowed by 24% | 3/3 |
Envenom | Enemies affected by Poison take 30% more Critical Strike Damage | 3/3 |
Defiance | Elites get 12% more damage by Nature Magic Skills | 3/3 |
Circle of Life | You will heal 3% of your Maximum Life after using Spirit for Nature Magic Skills | 3/3 |
Resonance | – Nature Magic Skills deal 6% more damage. – It is increased up to three times (18%) if Earth Skill is used after Storm Skill or Storm skill is used after Earth Skill. | 3/3 |
As for the passive skills, they must complement the other active ones and give the required damage output.
- The core of this build lies in the use of companions. Hence, passives like Heart of the Wild, Call of the Wild, and Wild Impulses improve their usage and effects. Moreover, they also make the efficient use of Spirits possible.
- For the defense side, I’ve used Circle of Life and Ancestral Fortitude, which ensure it isn’t easy to kill us quickly. They help in healing and reducing incoming damage.
- I suggest the remaining skills for the attacks, i.e., Resonance, Neurotoxin, Envenom, and Defiance. They increment the de-buffs done by various other skills like Vulnerable, Slowed, and Immobilized by improving their damage output and durations.
Legendary Aspects
Aspect | Description | Used on Gear |
---|---|---|
Harlequin Crest | It Buffs: – Maximum Life – Cooldown Reduction – Crafting Material Find – All Stats – Gain 10-20% Damage Reduction – Gain +4 Ranks to all Skills | Helm |
Aspect of Disobedience | – Gain 0.25-0.5% Armor when dealing any damage for 4 seconds. – It stacks up to 25-50% | Chest Armor |
Conceited Aspect | Deal 15-25% more damage when a barrier is active | Gloves |
Temerity | – Briefly grants Movement Speed – Potion Charges – Potion Drop Rate – Lucky Hit: Chance to Heal – Healing – Effects that you heal you beyond 100% Life grant you a barrier of 40 – 80% of your Maximum Life that lasts for 8 seconds. | Pants |
Aspect of Quicksand | Earth Skills damage slow down enemy by 25-50% for 4 seconds | Boots |
Aspect of Inner Calm | – Gain 5-10% increased Damage when standing still. – It stacks up every second, going up to 30% | Weapon |
Aspect of Mending Stone | – Earthen Bulwark now remains active for 6 seconds more. – Killing any enemy with Earth Skill recharges the Earthen Bulwark Barrier | Amulet |
Aspect of Umbral | Restore 1-4 of your Primary Resource when you Crowd Control an enemy | Ring 1 |
Shepherd’s Aspect | Core skills do 6-8% more damage for each active companion | Ring 2 |
Accelerating Aspect | Your Critical Strikes using Core Skills increase the Attack Speed by 15-25% for 5 seconds | Offhand |
The Legendary Aspects work similarly to passive skills, and they were selected to enhance the effects of the skills and give the required shielding I needed to survive.
- Harlequin Crest, Aspect of Disobedience, and Temerity improve the primary protection by giving an extra Maximum Life, Armor, Damage Reduction, and Barrier.
- The Aspect of Inner Calm helps to increase the damage output when you are stationary.
- The Aspect of Mending Stone, the Conceited Aspect, and the Aspect of Quicksand greatly polish the Earthen Bulwark.
- The remaining ones refine the overall damage output and Spirit regeneration.
Gems
Type | Gem | Effect |
---|---|---|
Weapon | Emerald | Increases Critical Damage Chance to Vulnerable enemies by 12% |
Armor | Ruby | Increases Maximum Life by 4% |
Jewelry | Skull | Increases Armor by 250 |
- Emerald increases the damage to Vulnerable enemies, which adds up to other de-buffs, making it a lot easier to kill them.
- The Maximum Life increased by Ruby in the Armor Slot is necessary to better implement the Circle of Life skill.
- To enhance protection stats further, I recommend the Skull gem allotted to the Jewelry slot, which gives +250 Armor.
Spirit Boons
Spirit Boon | Buff | Effect |
---|---|---|
Deer | Wariness | Take 10% reduced damage from Elites |
Eagle | Scythe Talons | Get 5% more Critical Strike Chance |
Wolf | Pack Leader | Lucky Hit: Critical Strikes have 20% more chance to reset your Companion Skills’ Cooldowns |
Energize | Lucky Hit: Dealing Damage has 15% more chance to replenish 10 Spirit | |
Snake | Overload | – Lightning damage has a 20% chance to do Static Discharge Damage. – Static Discharge Damage deals 20% Lightning Damage to nearby enemies. |
Spirit Boons is a specific ability to the Druid build, and you should consider them along with other skills while leveling up.
To unlock them, advance to level 15 and then complete the Tur Dulra Stronghold quest. It is present in Scosglen, and after this, you will get another quest that will unlock 4 Spirit Boons for you initially.
Each Spirit Boon has four buffs, but you can only select one out of each. I advise going for Wariness, Scythe Talons, Pack Leader, and Overload first, and once you complete these 4, you will get an additional slot for only one of Spirit Boons. For the last one, choose Energize in the Wolf category to replenish Spirits and keep those attacks running.
Specialization
I chose “Perfect Storm” for the specialization slot because it keeps regenerating Spirits as the Storm Strike skill uses them. For every Storm cast, we regain 1 Spirit. Moreover, we get a 15% increase in damage for Vulnerable, Immobilized, or Slowed enemies, which would be pretty abundant considering the complete build.
Roadmap For Leveling
- Start by allotting points to Storm Strike and its upgrades for the beginning levels. Don’t level up the base version yet.
- As you advance, level up the coming Core Skill Tornado and the Defensive Earthen Bulwark similarly.
- To unlock the next branch, rank up the Heart of the Wild passive. It will help you use the Companions more effectively.
- Rank the companion skills in the same fashion as the above ones.
- Use the coming level’s points in the companion section, too. Assign three points to the Call of the Wild passive to unlock the Ultimate section.
- Do not use any points in the Wrath section, so you can save them up for upgrading the other skills.
- Once your ultimate is completely leveled up, rank up the Defiance, Circle of Life, and Resonance passives.
- You will be left with plenty of points that you can start assigning to other passives first, and then in the final levels (45 -50), level up the basic and core skills.
My Verdict On The Druid Build
According to my experience, the Druid Leveling Build can easily help you rank up and clear out many locations in the beginning. The key essence lies in utilizing your base skills to generate the Spirit and then pushing toward larger enemy groups with your Companion skills while using Earthen Bulwark as your defense.
If you have more queries, share them in the comments section below, so I can help you out with your build for druid.
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Shoaib Rashid is a passionate Gamer and an experienced writer who has been covering the Gaming Industry for over 3 Years. He started his career as a freelance journalist, writing reviews, previews, news, guides, and features for various industries. He joined VA Gaming as a Writer in 2022 and was promoted to Content Editor in 2023, where he oversees the editorial tasks and ensures the quality and accuracy of the content.
Shoaib loves to play all kinds of games, from Competitive shooters to the latest AAA releases, you name it, and he got them all covered; a PC Enthusiast who loves to stay upgraded with the latest hardware, and he enjoys sharing his insights and opinions with the Gaming Community.
While being a hardcore competitive Gamer he also a big Anime fan so his IGN goes by #SHiNiGaMii. and you can join him on Steam and checkout his library to learn more about his accomplishments.