As per latest interview of SAK'D developers, the game focus is to merge traditional Metroidvania with dynamic puzzles and combat.
Interviews
Find the most honest and interesting Interviews of various companies and individuals from the games industry.
According to the Art Director behind Spirit City: Lofi Sessions, the game tool was originally planned to be an Adventure game.
According to Comico Games, ScreenPlay CCG aims at making every card relatable with a good humor for fun gameplay.
As per the latest interview, NosTale is expanding with another major update with a second part of "Secret of the Undercity."
According to solo developer of Sucker for Love: Date to Die For, the game's focus was to implement a Lovecraftian with funny novel crafting.
According to the developer behind Necrophosis, the game design focus is to make every location unique as players progress.