We interviewed the Game Director of Footgun: Underground, to learn more about the development cycle and what more to expect from the final game.
Interviews
Find the most honest and interesting Interviews of various companies and individuals from the games industry.
HANGRY's Creative Director revealed they focused on creating a Guardians of the Galaxy like comedic theme, combined with culinary action.
The Creative Director of Ereban: Shadow Legacy told us how the team had to find creative ways to overcome limitations.
As revealed by Afil Games' Art and General Director, Antonio Filipe, Mighty Mage was developed in a period of two months by only two devs.
While speaking to the developer of Hexguardian, he revealed that the game initially focused on RTS, but later expanded to survival roguelite.
During an interview, Milly Bopp of Beedy Beeper Games revealed that the game inspires from Late Betty White and her comedy and movies.