Morels: The Hunt 2 is a unique take in the simulation genre that focuses on exploration to hunt mushrooms and capture the photography of a highly detailed world. Featuring multiple species of mushrooms to discover surrounded by natural habitat, the game allows players to pay attention to the environment with some of the classic mechanics from the original game. As you progress the game, players will be able to earn unique points to upgrade the Mushroom Hunter level.
That is not all, the game also provides a variety of items like hunting compasses, bird feeders, cameras, and vehicles to interact with the surrounding world easily. Morels: The Hunt 2 is a massive leap in the visuals and simulation genre to deliver a unique experience on each playthrough and there is so much more to learn about it. That is why we took the discussion to the game’s Lead Developer, Wes, at Abrams Studios, over an email interview.
Wes: I am Wes from Abrams Studios. Our studio is made up of just three brothers. I was the lead developer on Morels: The Hunt 2.
Wes: Having a good portion of the game dedicated to wildlife photography I think is a big part of it. Also, I think once a player tries the game, they realize that it is a nice break from most games. The game gives you a relaxing feeling of being out in nature.
Wes: We tried to base a lot of the game on our actual experiences out in nature. We do go mushroom hunting and take photos of wildlife.
Wes: The first game was based in the United States only. A lot of the locations were influenced by actual places we had been. For this game, we really wanted to take the hunt worldwide. We tried to include a wide range of environments so the player would feel like they were really at a new location for each map.
Wes: It really started with Bigfoot in the first game. There are so many stories about Bigfoot in the forest that we knew we wanted to include him. We found it fun and exciting when we actually saw him in the game. We decided to take mostly actual real-life stories from other mythological/cryptids of the forest and add them in as bonus mystery animals. Players loved it.
Wes: We thought it would be neat to be able to play and see the game from an animal perspective. Mostly we just thought it would be something fun players could do if they wanted a break from the actual game itself. Transforming into different animals with the press of a button is pretty cool.
[/su_box] Wes: In the beginning, it was mostly just a mushroom-hunting game. During some early playtesting, we realized that did not give the player enough to do. We decided to add wildlife photography. We found this just as enjoyable as the mushroom-hunting part. It was definitely a challenge to get all of the animals and their AI in the game, but we think it has really added a lot to the experience. Based on feedback on the first game, we decided to add even more photography challenges in Morels 2.
Wes: We love the idea of being able to explore places that we can’t in real life. We would love to do a Morels: Out of this World game. You would have beautiful alien planets to explore, never-before alien animals to photograph, and a bunch of new alien mushrooms to collect.
Wes: I worked on the game with two of my brothers.
Wes: We are always looking at adding new content and features based on players’ feedback. We have a pretty active community on Steam. This is really helpful when trying to decide on content or features to add to the game.
Wes: We are a small but very passionate team of brothers. We loved Morel Mushroom Hunting growing up. We still do it every year. One of the greatest things about mushroom hunting is just being out in nature. We take a lot of photos while we are hunting which is how the Morels games came about. We wanted to create an immersive experience of being out in nature, mushroom hunting, and photographing the beautiful environment around you into a game, without having to hunt something with a weapon.
Morels: The Hunt 2 is a mushroom hunt simulation game, developed and published by Abrams Studios. The game was released on April 17, 2024, for PC.
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Shoaib Rashid is a passionate Gamer and an experienced writer who has been covering the Gaming Industry for over 3 Years. He started his career as a freelance journalist, writing reviews, previews, news, guides, and features for various industries. He joined VA Gaming as a Writer in 2022 and was promoted to Content Editor in 2023, where he oversees the editorial tasks and ensures the quality and accuracy of the content.
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