Starfield introduces players to intricately designed battleships that can be equipped with a slew of different weapons. Starship weapons are divided into six categories depending on the type of damage they deal. This guide dives into the Starfield best ship weapons of each type and their stats.
Key Takeaways
- Ship weapons in Starfield are divided into Ballistic, Laser, Missiles, Particle Beams, Suppressors, and Turrets.
- For the best Ballistic weapon, I suggest the KE-49A Autocannon. However, go for the Scorch-P 60MW Pulse Laser if you want a Laser weapon.
- Our recommendation for the best Missile and Particle Beam weapons are the ATLATL 280C Missile Launcher and PBO-100 Neutron Beam, respectively.
- Similarly, for the Suppressor, you should buy the Firebolt 4000 Suppressor. Lastly, the best Turret is the Scorch-S 80MW Pulse Laser Turret.
With more than 100 hours invested in Starfield, Shoaib offers you a firsthand look at the game, ensuring the information he provides is based on practical experience.
Starfield Ship Weapon Types
Starfield is a game all about exploration and plundering with your crew and companions. But no space exploration game is complete without some epic spaceship battles. That’s why you can equip different types of weapons on your Starship that deal different types of damage.
To summarize everything for you, here are the different types of Starfield weapons and what effect they have in-game:
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Ballistic Weapons: This category includes Cannons, Gauss, and Railguns. They are effective at dealing damage to the enemy ship’s hull, have high accuracy, and longer range. Railguns and Gauss are semi-automatic options with improved stats.
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Laser Weapons: Laser and Pulse Laser weapons fall under this category. They have a longer range compared to Ballistic weapons and focus their damage on depleting the target ship’s shields rather than damaging the hull.
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Missile Weapons: This category comprises Missiles and Missile Launchers. They offer high accuracy, allowing you to target specific parts of the enemy ship, like engines or reactors. While they have a low firing rate, they deliver more damage and have an extended range.
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Particle Beam Weapons: These weapons include Electron, Proton, Neutron, Helion, and Alpha Beams. They are versatile and effective against both the target ship’s hull and shields.
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Suppressor Weapons: Suppressor weapons deal electromagnetic damage, disrupting the ship’s systems without causing significant physical damage. They are useful for disabling a ship for capture or escape.
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Turrets: Turrets are additional weapons that automatically fire at enemy ships within their range. However, you have no direct control over when or where they fire.
Each weapon type has its advantages and use cases in space combat, so choose the one that best suits your strategy and objectives.
Ballistic Weapon: KE-49A Autocannon
Best Weapon for High-Damage Automatic Fire.
Why did I Choose KE-49A Autocannon?
I chose the KE-49A Autocannon for its reliability and impressive damage output, making it ideal for players seeking a powerful automatic weapon. It excels in both hull and shield damage, ensuring effectiveness in various combat scenarios.
Stat | Value |
---|---|
Class | B |
Range | 1250 |
Hull Damage | 30 |
Shield Damage | 9 |
EM Damage | N/A |
Fire Rate | 5 |
Crew Capacity | 0.5 |
Max Power | 4 |
Hull | 5 |
Mass | 4 |
Requires | Starship Design (Rank 4) |
The KE-49A Autocannon is the best ballistic Ship Weapon Module for your B-Tier Ship. It’s an ideal choice for people who want an automatic weapon that has a higher firing rate and deals more damage than its counterparts.
Moreover, the KE-49A Autocannon has exceptional Hull and Shield Damage, allowing you to penetrate the enemy’s defenses and take down their ships in no time. However, this weapon doesn’t deal any electromagnetic damage, which may be useful for certain ship types.
You must have the Starship Design Tech Skill leveled up to rank 4 to use and attach this weapon. You can buy it from practically any Ship Technician if you meet the Tech Skill rank requirement mentioned above.
Laser: Scorch-P 60MW Pulse Laser
Best Weapon for Rapid Shield Penetration & High Damage Output.
Why did I Choose Scorch-P 60MW Pulse Laser?
The Scorch-P 60MW Pulse Laser stands out as the best laser weapon due to its rapid shield penetration and impressive damage output. With no skill or level requirements, it is easily accessible for players aiming to boost their ship’s offensive capabilities.
Stat | Value |
---|---|
Class | B |
Range | 1250 |
Hull Damage | 10 |
Shield Damage | 32 |
EM Damage | N/A |
Fire Rate | 2.5 |
Crew Capacity | 0.5 |
Max Power | 4 |
Hull | 4 |
Mass | 3 |
Requires | None |
For the best Laser, you’ll prefer the Scorch-P 60MW Pulse Laser. This Ship Weapon Module can only be used on B-Tier Ships and features high Shield Damage, allowing it to penetrate through the enemy’s defensive barriers.
Additionally, with a fire rate of 2.5 rounds per second, your enemies can counterattack. It has a higher damage output than even A-Tier Weapons in New Atlantis. And it has great synergy with the KE-49A Autocannon.
Moreover, the Scorch-P 60MW Pulse Laser has no Skill or Level requirements and can be bought from any Ship Technician at a nominal price. However, being a Laser, it has very low Hull damage.
Missiles: ATLATL 280C Missile Launcher
Best Weapon for Long-Range Precision Striking & Dual Damage.
Why did I Choose ATLATL 280C Missile Launcher?
I chose the ATLATL 280C Missile Launcher for its long-range precision striking and the ability to inflict substantial damage to both shields and hull. Despite its slower firing rate, its advantages make it a strategic choice for players who prioritize accuracy and power.
Stat | Value |
---|---|
Class | C |
Range | 4000 |
Hull Damage | 264 |
Shield Damage | 264 |
EM Damage | N/A |
Fire Rate | 1 |
Crew Capacity | 0.5 |
Max Power | 4 |
Hull | 6 |
Mass | 7 |
Requires | Starship Design Rank 3 |
The ATLATL 280C Missile Launcher is Starfield’s best Missile Launcher Ship Weapon Module. This Class C weapon is designed to take down enemy defenses in the blink of an eye. It has an exceptional range that trumps those of other tiers. And it deals a significant amount of damage to both the shields and the hull.
A Missile Launcher of this caliber has a higher mass. Additionally, it doesn’t feature any electromagnetic damage, which can be a letdown for some players. Moreover, the firing system is quite slow, firing one missile per second.
You must reach Rank 3 in the Starship Design Tech Skill to use this Missile Launcher. Luckily, you can buy it from any old Ship Technician, making it a high-power weapon that’s easier to acquire.
Particle Weapon: PBO-100 Auto Neutron Beam
Best Weapon for Balanced Hull & Shield Damage Output.
Why did I Choose PBO-100 Auto Neutron Beam?
I choose the PBO-100 Auto Neutron Beam as the top choice for a particle weapon, offering a balanced output of damage to both hull and shields. Its automatic firing and accessibility without specific skill or level requirements make it a versatile and user-friendly option.
Stat | Value |
---|---|
Class | B |
Range | 3000 |
Hull Damage | 14 |
Shield Damage | 14 |
EM Damage | N/A |
Fire Rate | 5 |
Crew Capacity | 0.5 |
Max Power | 3 |
Hull | 3 |
Mass | N/A |
Requires | None |
For dealing significant amounts of damage to the hull and shield, I recommend the PBO-100 Auto Neutron Beam Particle Weapon. A B-Class module for Starships, the Neutron Beam is an automatic weapon that fires five rounds of supercharged particle beams per second.
Each beam deals a moderate amount of equal damage to an enemy ship’s hull and shields. This means that you get a balanced output that will be sufficient for most ships. The Neutron Beam also features a wider range that will dissipate enemy defenses before they know what hit them.
As a Particle Beam Weapon, it doesn’t have a specific mass. You can buy it directly from any Ship Technician and use it immediately. You don’t require any specific Skill or level to control the PBO-100 Auto Neutron Beam.
Suppressor: Firebolt 4000 Suppressor
Best Weapon for Electromagnetic Disruption & Non-lethal Ship Control.
Why did I Choose Firebolt 4000 Suppressor?
I chose the Firebolt 4000 Suppressor as it is the optimal choice for electromagnetic disruption, providing players with a non-lethal option for ship control. Its ability to disable enemy ships makes it valuable for pacifist runs or strategic encounters.
Stat | Value |
---|---|
Class | B |
Range | 800 |
Hull Damage | 1 |
Shield Damage | 1 |
EM Damage | 47 |
Fire Rate | 1.25 |
Crew Capacity | 0.5 |
Max Power | 3 |
Hull | 5 |
Mass | 3 |
Requires | Starship Design Rank 2 |
Every ship needs a Suppressor, which deals exceptional electromagnetic damage. This damage renders enemy ships useless to prepare for a grand escape. For more pacifist runs, or when you’re up against enemies that you can’t take down, the Firebolt 4000 Suppressor should be your weapon of choice.
As a Class-B Weapon, the Firebolt 4000 deals enough damage to the electromagnetic systems of a ship to disengage them; you can either use this opportunity to steal the ship or make a quick escape before the systems come back online.
To use this Suppressor, you must level up the Starship Design Tech Skill to Rank 2. Additionally, you’ll need to buy it from any Ship Technician.
Turret: Scorch-S 80MW Pulse Laser Turret
Best Weapon for Autonomous Shield-Dominant Fire.
Why did I Choose Scorch-S 80MW Pulse Laser Turret?
The Scorch-S 80MW Pulse Laser Turret is the preferred choice for its autonomous shield-dominant fire. Its ability to target and damage enemy shields makes it a valuable addition to ship defenses, providing automated support in battles.
Stat | Value |
---|---|
Class | B |
Range | 1500 |
Hull Damage | 8 |
Shield Damage | 25 |
EM Damage | N/A |
Fire Rate | 3 |
Crew Capacity | 0.5 |
Max Power | 4 |
Hull | 4 |
Mass | 3 |
Requires | Starship Design Rank 4 |
I highly recommend equipping the Scorch-S 80MW Pulse Laser Turret for the Turrets. As a Turret, this Laser fires automatically without needing to control it. It will autonomously shoot at enemy ships within a range of 1500.
This Turret shoots out three beams of Laser in a second, giving you plenty of time to react to enemy movements. The downside is that you cannot control or command the Scorch-S in any way. Hence, it won’t be as accurate as your other Starfield best-ship weapons.
The Scorch-S 80MW Pulse Laser Turret also deals more damage to the shields than the target ship’s hull. You’ll need to upgrade Starship Design to Rank 4 to unlock this Turret in any Ship Technician’s inventory.
What Would I Recommend?
In my extensive experience with Starfield, I unequivocally recommend the KE-49A Autocannon as a staple for any seasoned spacefarer. Its unmatched combination of high firing rate and significant damage output makes it a go-to ballistic weapon, allowing players to swiftly dismantle enemy ships and navigate through hostile encounters with ease.
For an autonomous support system that significantly enhances overall combat effectiveness, the Scorch-S 80MW Pulse Laser Turret stands out as a game-changer. As a seasoned pilot, I’ve found this turret invaluable for its shield-dominant fire within a 1500 range, providing a crucial defensive layer during intense battles. The combination of the KE-49A Autocannon and the Scorch-S Turret has been my trusted choice, ensuring a formidable and strategic approach to conquering the challenges of the cosmic frontier in Starfield.
Starfield Best Ship Weapons Comparison
Here’s a complete summary and comparison table of my picks for the Starfield best ship weapons:
Stat | KE-49A Autocannon | Scorch-P 60MW Pulse Laser | ATLATL 280C Missile Launcher | PBO-100 Auto Neutron Beam | Firebolt 4000 Suppressor | Scorch-S 80MW Pulse Laser Turret |
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Type | Cannon | Laser | Missile | Particle Beam | Suppressor | Turret |
Awarded For | Best Weapon for High-Damage Automatic Fire. | Best Weapon for Rapid Shield Penetration & High Damage Output. | Best Weapon for Long-Range Precision Striking & Dual Damage. | Best Weapon for Balanced Hull & Shield Damage Output. | Best Weapon for Electromagnetic Disruption & Non-lethal Ship Control. | Best Weapon for Autonomous Shield-Dominant Fire. |
Class | B | B | C | B | B | B |
Range | 1250 | 1250 | 4000 | 3000 | 800 | 1500 |
Hull Damage | 30 | 10 | 264 | 14 | 1 | 8 |
Shield Damage | 9 | 32 | 264 | 14 | 1 | 25 |
EM Damage | N/A | N/A | N/A | N/A | 47 | N/A |
Fire Rate | 5 | 2.5 | 1 | 5 | 1.25 | 3 |
Crew Capacity | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 |
Max Power | 4 | 4 | 4 | 3 | 3 | 4 |
Hull | 5 | 4 | 6 | 3 | 5 | 4 |
Mass | 4 | 3 | 7 | N/A | 3 | 3 |
Requires | Starship Design (Rank 4) | None | Starship Design Rank 3 | None | Starship Design Rank 2 | Starship Design Rank 4 |
And that’s it for the Starfield best ship weapons you should purchase. To recap, I reviewed the different types of ship weapons and the best ones for each category.
To Check out more on Starfield:
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Shoaib Rashid is a passionate Gamer and an experienced writer who has been covering the Gaming Industry for over 3 Years. He started his career as a freelance journalist, writing reviews, previews, news, guides, and features for various industries. He joined VA Gaming as a Writer in 2022 and was promoted to Content Editor in 2023, where he oversees the editorial tasks and ensures the quality and accuracy of the content.
Shoaib loves to play all kinds of games, from Competitive shooters to the latest AAA releases, you name it, and he got them all covered; a PC Enthusiast who loves to stay upgraded with the latest hardware, and he enjoys sharing his insights and opinions with the Gaming Community.
While being a hardcore competitive Gamer he also a big Anime fan so his IGN goes by #SHiNiGaMii. and you can join him on Steam and checkout his library to learn more about his accomplishments.