Stray allows players to collect three different types of collectibles throughout their gameplay. One is the B-12 Memories. These memories will enable you to understand the Stray world better and feel more connected with the characters in your playthrough. You can access your memories by heading to your inventory and seeing which ones you currently have and the ones you need to find.
One collectible is the badges that you get for completing various tasks. You can follow my guide to gain the badges as you collect the other collectibles.
Another collectible is the music sheets that are scattered across the Stray world, waiting for you to find them. These music sheets will allow you to listen to songs from the musician Morusque as you curl up alongside the robot.
In addition, other collectibles include the Scratch Points, the Nuzzles, and the Energy Drinks. With the number of different collectibles you can get, it might be challenging to keep track of them. So let’s go through chapter by chapter to ensure that you don’t miss out on any of them.
Key Takeaways
All Collectibles:
- Chapter 1: Find the first collectible by scratching a tree atop a ledge.
- Chapter 2: Collect scratch points and “Can’t Catch Me” trophy.
- Chapter 3: Discover third scratch point and a postcard memory.
- Chapter 4: Gather numerous collectibles including fourth scratch point, trophies, notebooks, energy drinks, and memories.
- Chapter 5: Obtain three memories and fifth scratch point.
- Chapter 6: Acquire sixth scratch point.
- Chapter 7: Find outdoor badge, three memories, and seventh scratch point.
- Chapter 8: Locate two memories and the eighth scratch point.
- Chapter 9: Gather two memories, “Cat-a-strophe” trophy, Plant-Badge, and ninth scratch point.
- Chapter 10: Collect seven memories, various badges, nuzzles, and tenth scratch point.
- Chapter 11: Obtain a memory and eleventh scratch point.
- Chapter 12: Gather a memory and a twelfth scratch point.
Chapter One Collectibles
First Scratch Point
Chapter 1 introduces you to the Stray world and allows you to familiarize yourself with it. As this is a beginner chapter, not many people will be on the lookout for collectibles. However, there is one collectible you can get in this chapter.
For that, Run up ahead and on top of the ledge to find yourself facing a tree. Scratch that tree to get your first scratch point.
Chapter Two Collectibles
You can find two things to add to the list in chapter two. One is the scratch point, and the other is the Trophy called “Can’t Catch Me.”
Second Scratch Point
In chapter two, you will spawn in a room with a rug below you. Every other cat owner might have already figured out what to do but for those who don’t have any experience with cats, let me enlighten you. You will have to scratch the rugs below you to get the scratch points.
Can’t Catch Me Trophy
Secondly, to get your hands on this Trophy, you must play the Zurks Chase sequence. In the high-octane chase, people usually don’t manage to make it through on their first try. If you want this Trophy, that is exactly what you will have to do.
I will advise keep dodging the Zurks by moving in a zig-zag motion, and you will be able to get his Trophy in no time.
Chapter Three Collectibles
In chapter three, you will find the third scratch spot and a Memory in the shape of a postcard. If you want more information about all the memories in Stray, check out our Stray Memories Guide.
Third Scratch Point
Just like in the previous chapter, you will spawn in a room. This room will be filled with computers, wires, and a rug underneath you. Scratching the carpet will grant you your third scratch point.
Memory
To get the first memory, make your way to a rooftop with the zipline.
Keep going straight, and it will set in motion a cutscene. Your companion B-12 will help you find the memory by pointing to a postcard.
Chapter Four Collectibles
Chapter Four contains the most amount of collectibles that you can find in a chapter. With the excessive amount of collectibles, it is possible to miss quite a few. Therefore, I recommend you follow this step-by-step guide to ensure that your completion is whole.
- Fourth Scratch Point: Scratch the rug in the room filled with robots wearing Stray Ponchos.
- Boom Chat Kalaka Trophy: Interact with the guardian, then push a basketball into a nearby basket.
- Curiosity Killed The Cat Trophy: Interact with a brown paper bag leaning against crates.Paper Bag To interact with
- Energy Drink No.1: Obtain from a teal-colored vending machine.
- Eighth Music Sheet: Unlock a safe at the end of an alleyway using the code “1283”.Opened Safe
- Nuzzle No.1: Interact with a Guardian after getting the music sheet.
- Nuzzle No.2: Nuzzle a robot on a couch in a room with two robots.
- Nuzzle No.3: Interact with a man standing in front of a fiery barrel.
- Nuzzle No.4 Grandma Location: Find Grandma in the slums and nuzzle her.Grandma Location
- Energy Drink No.2: Interact with a yellow-colored vending machine after nuzzling Grandma.
- Energy Drink No.3: Interact with a white vending machine after nuzzling Grandma.Energy Drink 3
- Memory: Trigger a memory by interacting with a wall near the third vending machine.
- Third Music Sheet: Inside a small home at the end of an alleyway.
- Second Music Sheet: Found on a balcony after triggering a cutscene.Second Music Sheet
- Energy Drink No.4: Obtain from a red vending machine after collecting the second music sheet.
- Tele a Chat Trophy: Use a remote on a couch inside a house.
- Seventh Music Sheet: On a piano in a library.
- Doc’s Third Notebook: Found in a storage room after collecting the seventh music sheet.
- Zbaltazar’s Second Notebook: Interact with an AC unit on a rooftop.
- First Music Sheet: Found in a room after squeezing through bars.
- Momo’s First Notebook: Converse with a robot named Momo in front of a storage room.
- Fourth Music Sheet: Obtained from a homeless man in an alleyway.
- Meowlody Trophy: Give a music sheet to Morusque.
- Music Badge: Obtain after collecting all eight music sheets and giving them to Morusque.Music Badge
Chapter Five Collectibles
Following are the collectibles that you can obtain in Stray Chapter Five. There are several collectibles to be found in this chapter so let’s dive right in.
Fifth Scratch Point
In this chapter, you will spawn in front of an alarming red sign. From there, turn left and slowly move up while taking note of the rugs lying around. Scratch any carpet to get the fifth scratch point.
Memory
To get your hand on the first memory, make your way to the top of a crane. Here you will see a wooden plank suspended in the air. Walk carefully on it and head to the roof. Continue forward until you reach a red neon sign that will show the “remember” prompt.
Memory
Make your way to the abandoned factory and head right. Continue forward while jumping and walking through various obstacles in your way. Be mindful of the wooden planks and take your time going up them.
In your adventure, you will see a sign that reads “Neco.” Interact with it to get the second memory.
Memory
The last collectible that you can find in this chapter is also a memory. You will naturally encounter this memory as you progress through the chapter. Communicating with B-12 will lead you to a bucket that will give you your third memory.
Chapter Six Collectibles
Chapter Six has nothing collectible worthy for you except for a scratch point. So you don’t have to worry too much about missing anything in this chapter and play freely.
Sixth Scratch Point
You will find yourself inside a home once you spawn. There will be furniture around you and some books in front. Cross the stacks of books to find a rug placed on the floor. Scratch it to get the sixth scratch point.
Chapter Seven Collectibles
Chapter Seven has a lot of exciting collectibles for you to find. You don’t want to miss up on any of these.
- Outsider Badge: Interact with Seamus, a man wearing a white hat and orange outfit, and complete his tasks to receive the badge.Outsider Badge
- Memory 1: Interact with a garage door in the corridor.
- Memory 2: Jump over a broken generator in the sewerage system, cross through AC units, and interact with a dead robot outside the window.
- Memory 3: After triggering a cutscene with the Robot Doctor, interact with a robot with a smiley face nearby.
- Seventh Scratch Point: Scratch against a wall with tattered wallpaper after getting Memory 3.
Chapter Eight Collectibles
Memory
The first thing you can find in Stray’s eighth chapter is a memory. For this, first, make your way into the congested area that seemingly only has dust and debris. Follow along the tunnel’s path until you reach a bridge.
Jump on the bridge and head left. This will take you to a room. From there, turn right and into a tunnel. There you will find a railing that will provide you with the “remember” prompt.
Memory
You can also find the succeeding memory in the same area. Keep moving forward along the tunnel’s path until you find yourself in a gigantic room with a crater. Once down from the railing, go up the barrel and inside the tunnel. You will be able to find the memory here.
Eight Scratch Point
Make your way across the sewage river into the room with the water. Flip the switches to open up the giant gate that will reveal a piece of cardboard. You can scratch that to get the eighth scratch point on board.
Chapter Nine Collectibles
You can obtain this memory after you finish the cutscene related to your chapter’s progress. Once the cutscene ends, you will find yourself in front of some red and green crates. You can interact with them to get your memory.
- Memory 1: Interact with red and green crates after finishing a cutscene.
- Cat-a-strophe Trophy: Climb up a ladder near the crates and disrupt a game of Mahjong between two robots.Robots Playing Mahjong
- Ninth Scratch Point: Scratch two robots wrapped in blankets sitting on bunk beds.
- Memory 2: Climb up AC units and trigger a cutscene near some computers.
- Plant Badge: After getting Memory 2, complete a quest for the Robot named “Malo” by finding three different colored plants and giving them to him to receive the badge.Stray Plant Badge
Chapter Ten Collectibles
After Chapter Four, Chapter Ten has the most amount of collectibles for you to find. So hang on tight as we might be here for a while.
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Memory: As you progress through the never-ending hallway, a cutscene with B-12 and Stray leads you to an abandoned railway station. Another cutscene within unveils the first memory.
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Memory: Inside a train carriage, navigate through to find a wrapped-up robot near a bunch of books. Interact with the book to uncover this memory.
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Fifth Nuzzle: Comfort the stressed robot encountered in the previous step to earn the fifth nuzzle.
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Sixth Nuzzle: Proceed to an open room, climb the stairs, and nuzzle the sitting robot to obtain another collectible.
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Tenth Scratch Point: After the nuzzling, spot two mattresses and a box nearby. Scratch the box to gain the tenth scratch point.
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Seventh Nuzzle: Venture to Midtown and nuzzle a robot in a white jacket for the seventh collectible.
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Cat Badge: Climb atop the enormous shelf by entering a safe with the code “8542” to secure the Cat Badge.
Stray Cat Badge -
Memory: Exit the shop, head into the alleyway, and climb onto the rooftop to uncover the next memory.
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Memory: From the rooftop, enter a nearby shop through the window, climb a ladder into the loft, and access another memory.
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Memory: Return to ground level, enter a small shop, and navigate to the ceiling to find the third memory.
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Eighth Nuzzle: Outside the shop, approach either of two robots—one standing, one sitting—to earn the eighth nuzzle.
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Ninth Nuzzle: Nuzzle the remaining robot for the ninth collectible.
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Tenth Nuzzle: Move under the bar, locate the truck with blue covers, and nuzzle the robot leaning against it for the tenth nuzzle.
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Police Badge: Head towards the hologram in the roundabout, descend into a tight alleyway, and climb to the roof to discover the Police Badge.
Stray Police Badge -
Neco Badge: Follow a trail of garbage to retrieve keys and deliver them to a robot inside the factory to obtain the Neco Badge.Stray Neco Badge
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Memory: Utilize a zipline connected to a bucket to travel to a building with posters. Interact with a hidden photo among the posters to gain another memory.
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Memory: Investigate Clementine’s apartment, gain entry to the nightclub, and navigate through a maze of pipelines to uncover a memory.
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Scratch Trophy: Return to the nightclub’s ground floor, place a record on the turntable, and scratch it to secure the scratch trophy.
Chapter Eleven Collectibles
The Stray Chapter Eleven has two collectibles for you to get.
Memory
To get this, go outside the gates and sprint through the courtyard. There will be inspector drones in the vicinity, so hide behind the block there whenever they look towards you. Safely manage to get out and close the door. You will find a robot lying on the ground against some teal-colored garbage cans. He will give you this memory.
Eleventh Scratch Point
Go through the door that the NPC opened for you and run through the next door as well. Look for a small crawlspace and use it. Then you will be able to spot a tree which you have to scratch for this scratch point.
Chapter Twelve Collectibles
Twelfth Scratch Point
This is the penultimate collectible waiting to be found in Stray. You will spawn in a control room once you start this chapter. Your task will be to find the robot beside the control room door with the on/off button. You will have to figure out a way to open the door.
Once you open the door, you can scratch the circuit board to get the final scratch point.
Memory
This is the last collectible you can obtain in Stray. With the help of the robot, you will open the control room. Make your way inside it to trigger a cutscene. This cutscene will showcase numerous memories for you to relish and enjoy.
These are all the Stray Collectibles you can find. This way, you will be able to get all the collectibles and move one step closer to the 100% completion rate. None of the locations are too obscure; however, the pictures will help you locate them better.
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