Key Takeaways
- This Finals starter guide explains two game modes: one is the casual “Quick Play” while the other is the competitive “Tournament.”
- The main objective is to steal the Vault and place it in one of the sites marked on the map. One team will defend their stolen vault at sites, while others will try to steal it before time is up.
- There are three or four teams, depending on the game mode, each having three players.
- Players can select their class from three given “Contestants,” all with distinct skills, weapons, and gear.
- Almost everything in the environment is destructible and fast-paced, and the maps have distinct aspects like zip lines, jump pads, floating platforms, and much more.
The Finals offers a unique FPS gameplay experience, with the objective of players stealing and securing the maximum cash in the form of the vaults. Players can form teams of three with their friends or randoms and engage in the swift game dynamics, like jumping, shooting, sliding, and running. This starter guide covers the main aspects of The Finals for beginners to prepare them for their first missions.
Read: The Finals Tips And Tricks
Modes And Objectives
Mode | Attributes |
---|---|
Quick Cash | – Single Match – Three Teams – Collect Two Vaults – Unlimited Respawns |
Bank It | – Four Teams – Collect $40,000 Cash – Unlimited Respawns |
Tournament | – 3 Rounds – Three Teams – Collect Vaults to get Max. Cash – Limited Respawns |
Ranked Tournament | – 4 Rounds – Four Teams – Collect Vaults to get Max. Cash – Limited Respawns – Competitive, Ranked System |
Quick Play
Quick Play is the casual mode of The Finals that doesn’t mark any sort of progress in the rank system. There are further two sub-categories in this mode:
- Quick Cash
Quick Cash is a single match-based mode, and there are unlimited respawns for each team member. The task is to carry the Vault to the marked location on the map and defend it for a specific time.
Three teams compete for this, and only 1 vault spawns at a time. The team to collect two vaults first wins. Moreover, players can change their loadout from the reserved slots while waiting for respawn.
- Bank It
It is a more intense single-match game mode, having four teams. The aim is to collect the maximum amount of cash in the form of coins from the vaults and deposit it in the designated sites. I suggest killing other cash-carrying players to drop their coins and then pick them, and defend yourself while moving towards the sites.
It doesn’t require you to defend the site itself, as depositing doesn’t take much time. The first team to gather $40,000, or the one with the most coins once the timer ends, wins. Additionally, there is only 1 vault available at a time, with two sites active at a time that change their location after a specific duration.
Similar Reads: The Final Sword Build
Tournament
The Tournament Mode is also divided into two sub-categories:
- Tournament
This mode consists of three matches, and there are four teams at the beginning, and in the last round, only two are left that compete against each other. The task is to collect and secure vaults to gather the maximum cash. The top two teams at the end of each round qualify for the next one.
Respawns are limited here; only two are given per team member. However, reviving a player or team wipe allows teams to return without wasting the tokens. Similar to other ones, it also has 1 vault active with two sites.
- Ranked Tournament
The Ranked Tournament is the competitive mode that determines players’ ranks in the league or leaderboard. It consists of four rounds, having four teams in the starting ones. The main objective is similar to “Tournament,” collect and secure vaults to gather the most cash.
The two teams remaining at the top qualify for the next round, while the others are knocked out. Furthermore, there are two vaults active at a time with two sites. That makes it even more sweaty as the stakes are high in this one.
Contestants [Classes]
Contestant | Characteristics | My Build Choice |
---|---|---|
Light | – Low Health – High Mobility |
Weapon: Sword Ability: Dash Gear: Goo Grenade, Breach Charge, Pyro Grenade |
Medium | – Moderate Health – Moderate Mobility |
Weapon: AKM Ability: Guardian Turret Gear: Defibrillator, Frag Grenade, Gas Mine |
Heavy | – High Health – Low Mobility |
Weapon: M60 Ability: Charge ‘N’ Slam Gear: RPG – 7, Explosive Mine, Dome Shield |
Light Class
The Light Class excels in quick movements and stealth-based gameplay. Its health is really low, but the high mobility compensates for this. I recommend players who want to get an upper hand in close-range fights and transport stolen vaults to the site quickly to use this class.
Best Starting Weapons
- M11 (Sub Machine Gun)
- Sword (Melee)
Abilities
- Grappling Hook
- Cloak
- Dash
Best Starting Gear
- Goo Grenade
- Breach Charge
- Pyro Grenade / Frag Grenade
Medium Class
The Medium Class balances durability and mobility while focusing primarily on support. Its weapons allow it to take close and medium-range fights without effort; it’s easy to learn and control. My suggestion in this guide for the best starter build is Medium Contestant due to its easy learning curve and move to others once they get the gist of the mechanics of The Finals.
Best Starting Weapons
- AKM (Automatic Rifle)
- R .357 (High Caliber Revolver)
Abilities
- Healing Beam
- Guardian Turret
- Recon Senses
Best Starting Gear
- Defibrillator
- Frag Grenade / Pyro Grenade
- Explosive Mine / Gas Mine
Heavy Class
The Heavy Class is tank-like, having immense health and slow speed. This allows it to carry heavy weaponry like grenade launchers, flamethrowers, etc, and offer support to teams to launch an attack on-site or defend it. I advise players who prefer slow-paced gameplay or love destruction to opt for this, as it packs a lot of equipment to annihilate stuff.
Best Starting Weapons
- M60 (LMG)
- MGL32 (Grenade Launcher)
Abilities
- Charge ‘N’ Slam
- Goo Gun
- Mesh Shield
Best Starting Gear
- RPG – 7
- Explosive Mine
- Barricade / Dome Shield
Environment
The Environment is completely destructible. You can destroy every building, platform, and object on the map using proper equipment. The ideal way to do this is to use explosive weapons like RPG, C4, or the Breach Charges, or you can also use the Heavy Contestant’s ability Charge ‘N’ Slam.
Moreover, the surroundings offer various movement mechanics like zip lines, vertical jump pads, directional jump pads, floating platforms, and elevators. I suggest using these to maximize your advantage over others and reach locations quickly. They can be beneficial in changing the overall condition of a combat.
My Thoughts On The Finals
Thus, we conclude the starter guide on The Finals, mentioning the various game modes, character classes, and other environmental aspects. In my opinion, it offers a very dynamic gameplay experience that requires players to utilize their skills, teamwork, and surroundings to make sure they earn the victory. For the new players, my recommendation is to avoid using Light and Heavy builds and go for the Medium build, as it is easy to master while learning other aspects of the game.
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Sami is an experienced writer who loves playing video games in addition to being committed to Electronics and Programming as his majors. He writes interesting articles about AAA games like Diablo 4, Starfield, Remnant 2 and God of War Ragnarok, beneficial to every skill level, keeping readers entertained and informed. Sami plays games across all platforms, you can check out His Steam, and Nintendo Switch Username: NightOwl.