Just as fans eagerly awaited Elden Ring, Dark Souls, and Bloodborne, they had high hopes for Lords Of The Fallen.
But it disappointed players to the point where they refused to accept it as a “soul-like” game. It tried to take the same steps as Dark Souls to get positive feedback but failed.
It is because there was no innovation other than the character using a freakin’ lantern all the time to get enemies’ souls and enter another dimension.
The game’s confusing world made it feel more like a puzzle than a soul-like experience. Minimal customization and its PvP mode had some lag issues on PS5.
Unraveling The Punishing Gameplay
Another big hit the game took was its story, a major step in its failure. Storytelling is an essential part of the soul-like game, which connects the player with the game.
Lords Of The Fallen created a challenging and puzzling narrative experience for the players, leading to its downfall. The game story is simple: you find many monsters, humans, and other entities along the way and fight almost all of them.
You unveil the world’s mysteries and conflicts, which happen in almost every game. You see, innovation and creativity are lacking, and it felt like the developers abandoned the game.
After its launch, they have not developed any post-launch updates until now, which is the Master Of Fate.
However, whether this update can help it rise is another debate.
Art direction keeps the game immersive and captivating so players can have a joyful and fantastic experience.
But, Lords of the Fallen failed to do so. It lacked innovation, which the fans were expecting from this soul-like game. The game gave a plain feel like any other “generic.” There is no variety in customization, and the world environment is simple, and the level design is repetitive.
To make it a bit interesting, they put a lantern mechanism in it through which you open some another dimension. It may sound fun, but it isn’t, trust me. It forces you to use it while fighting as well as exploring.
Also, the longer you stay in that other realm, the more enemies you will encounter. You can enter the realm at will, but getting out is a no-no. You usually have to find a particular spot marked on the map along the way.
Weak Narrative
Another big hit the game took was its story, a major step in its failure. Storytelling is an essential part of the soul-like game, which connects the player with the game.
Lords Of The Fallen created a challenging and puzzling narrative experience for the players, leading to its downfall. The game story is simple: you find many monsters, humans, and other entities along the way and fight almost all of them.
You unveil the world’s mysteries and conflicts, which happen in almost every game. You see, innovation and creativity are lacking, and it felt like the developers abandoned the game.
After its launch, they have not developed any post-launch updates until now, which is the Master Of Fate.
However, whether this update can help it rise is another debate.
The enemies in Lords Of The Fallen are dummies for real. Their AI is so bad that all their moves are predictable.
There is no variety in enemies’ movesets at all, and that’s not even the worst part. It gets bad when you realize that the same enemies you encountered, in the beginning, keep coming throughout the game.
The only thing that feels different about them is their looks, which are slightly different than others. The absence of varied enemy AI can lead to repetitive and uninspired encounters, reducing the overall gameplay experience.
Uninspired Art Direction
Art direction keeps the game immersive and captivating so players can have a joyful and fantastic experience.
But, Lords of the Fallen failed to do so. It lacked innovation, which the fans were expecting from this soul-like game. The game gave a plain feel like any other “generic.” There is no variety in customization, and the world environment is simple, and the level design is repetitive.
To make it a bit interesting, they put a lantern mechanism in it through which you open some another dimension. It may sound fun, but it isn’t, trust me. It forces you to use it while fighting as well as exploring.
Also, the longer you stay in that other realm, the more enemies you will encounter. You can enter the realm at will, but getting out is a no-no. You usually have to find a particular spot marked on the map along the way.
Weak Narrative
Another big hit the game took was its story, a major step in its failure. Storytelling is an essential part of the soul-like game, which connects the player with the game.
Lords Of The Fallen created a challenging and puzzling narrative experience for the players, leading to its downfall. The game story is simple: you find many monsters, humans, and other entities along the way and fight almost all of them.
You unveil the world’s mysteries and conflicts, which happen in almost every game. You see, innovation and creativity are lacking, and it felt like the developers abandoned the game.
After its launch, they have not developed any post-launch updates until now, which is the Master Of Fate.
However, whether this update can help it rise is another debate.
First, the gameplay was one of the big drawbacks, and I’m not saying this just because of the technical issues many players faced. It’s primarily due to its narrow gameplay; trying new high-risk combos against enemies isn’t allowed.
To make things worse, it also gives very low experience and loot after killing an enemy. The controls are another reason for its failure.
In a soul-like game, timing and precision are everything, but if you face lags, good luck beating even a small fry.
Exploring Enemies Adversaries & Its AI
The enemies in Lords Of The Fallen are dummies for real. Their AI is so bad that all their moves are predictable.
There is no variety in enemies’ movesets at all, and that’s not even the worst part. It gets bad when you realize that the same enemies you encountered, in the beginning, keep coming throughout the game.
The only thing that feels different about them is their looks, which are slightly different than others. The absence of varied enemy AI can lead to repetitive and uninspired encounters, reducing the overall gameplay experience.
Uninspired Art Direction
Art direction keeps the game immersive and captivating so players can have a joyful and fantastic experience.
But, Lords of the Fallen failed to do so. It lacked innovation, which the fans were expecting from this soul-like game. The game gave a plain feel like any other “generic.” There is no variety in customization, and the world environment is simple, and the level design is repetitive.
To make it a bit interesting, they put a lantern mechanism in it through which you open some another dimension. It may sound fun, but it isn’t, trust me. It forces you to use it while fighting as well as exploring.
Also, the longer you stay in that other realm, the more enemies you will encounter. You can enter the realm at will, but getting out is a no-no. You usually have to find a particular spot marked on the map along the way.
Weak Narrative
Another big hit the game took was its story, a major step in its failure. Storytelling is an essential part of the soul-like game, which connects the player with the game.
Lords Of The Fallen created a challenging and puzzling narrative experience for the players, leading to its downfall. The game story is simple: you find many monsters, humans, and other entities along the way and fight almost all of them.
You unveil the world’s mysteries and conflicts, which happen in almost every game. You see, innovation and creativity are lacking, and it felt like the developers abandoned the game.
After its launch, they have not developed any post-launch updates until now, which is the Master Of Fate.
However, whether this update can help it rise is another debate.
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Nauman Shah is a VeryAli’s Guide Writer. With a background in Software Engineering along with immense love for video games and three years in Unity 3D games development, Nauman joined the writing media to share his thoughts around the world. Moreover, he likes to smash people with difficult questions on social media and watch shows with a cat named ‘Blep’.
Nauman primarily plays RPG and Open World Games – His Gamer Tag is #Sammich. You can check his gaming library and connect with him!